H7GFxTownRecruitmentPopup¶
Class in MMH7Game · MMH7Game.H7GFxTownRecruitmentPopup
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxTownPopup › H7GFxTownRecruitmentPopup
Within: GFxMoviePlayer
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
AddCreatureObject | function AddCreatureObject(H7Creature Creature, int I, out GFxObject Creatures, optional H7AreaOfControlSite Location) |
checkIdolOfFertility | function checkIdolOfFertility(H7Town Town, out int canBuildIdolOfFertility, out int builtIdolOfFertility, out int canUseIdolOfFertility) |
CreateArmyUnitsTypesObject | function CreateArmyUnitsTypesObject(H7Town Town, H7Dwelling Dwelling, H7Fort fort, out GFxObject Obj) |
CreateGrowthBonusObject | function CreateGrowthBonusObject(H7Town Town, H7Creature Creature, GFxObject dwellingObject, H7TownDwelling Dwelling) |
CreateOutsideDwellingGrowthBonusObject | function CreateOutsideDwellingGrowthBonusObject(H7Dwelling Dwelling, H7DwellingCreatureData creatureData, GFxObject dwellingObject) |
CreateRecruitAllObject | function CreateRecruitAllObject(H7AreaOfControlSite Site, out GFxObject buyAllItem, optional bool checkArmy) |
CreateRecruitAllObjectForCaravan | function CreateRecruitAllObjectForCaravan(H7AreaOfControlSiteLord lord, out GFxObject buyAllItem) |
CreateUpgradeCostArray | function GFxObject CreateUpgradeCostArray(array<H7ResourceQuantity> upgradeCosts) |
CreatureCostResourceCompareGUI | function int CreatureCostResourceCompareGUI(H7ResourceQuantity A, H7ResourceQuantity B) |
RecruitAll | function RecruitAll() |
RightMouseDown | function RightMouseDown() |
Update | function Update(H7AreaOfControlSite CurrentLocation, H7AreaOfControlSite intitialLocation) |
UpdateCaravanArmy | function UpdateCaravanArmy(H7CaravanArmy caravan) |
UpdateFromNeutralDwelling | function UpdateFromNeutralDwelling(H7Dwelling Dwelling) |
writeAOCData | function writeAOCData(H7AreaOfControlSite Location, out GFxObject aocArray, out array |
writeNeutralDwellingData | function writeNeutralDwellingData(H7Dwelling Dwelling, out GFxObject aocArray, out GFxObject CreatureList) |