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H7FXObject

Class in MMH7Game · MMH7Game.H7FXObject · native, editinlinenew

Object › H7FXObject

Using it from Lua
h7.find_all("H7FXObject")            -- live instances
h7.find_class("MMH7Game.H7FXObject")   -- the class
h7.hook("MMH7Game.H7FXObject.FlushFX", fn)

Properties

NameTypeNotes
isBeambool
mBaseScalefloatno declaration: type is approximate
mEffectSourceObjectno declaration: type is approximate
mFXAnimationsbyteno declaration: type is approximate
mFXPositionbyteno declaration: type is approximate
mIsPermanentFXbool
mMaterialFXarrayno declaration: type is approximate
mNoDuplicateVFXbool
mScalefloatno declaration: type is approximate
mScaleWithTargetbool
mSFXObjectno declaration: type is approximate
mSkipQueuebool
mSocketNamestringno declaration: type is approximate
mStopSFXObjectno declaration: type is approximate
mSunburstTileFXbool
mUseCasterPositionbool
mUseDirectionalRotationbool
mVFXDynLoadObjectno declaration: type is approximate
mVFXExistsbool
Rotationstructno declaration: type is approximate
Sourcestructno declaration: type is approximate
Targetstructno declaration: type is approximate

Functions

NameDeclaration
FlushFXevent FlushFX()
IsEqualnative function bool IsEqual(H7FXObject fxObj)
LoadFXevent LoadFX()

Default values

mBaseScale=1.0000000
mFXAnimations=ECreatureAnimation.CAN_NONE

Inherited

FromMembers
Object13 properties, 308 functions