H7EffectSpecialPushAway¶
Class in MMH7Game · MMH7Game.H7EffectSpecialPushAway · native
Object › H7EffectSpecialPushAway
Implements: H7IEffectDelegate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCenterCell | H7CombatMapCell | private |
mCombatMapGridController | H7CombatMapGridController | private |
mIsSimulated | bool | private |
mStack | H7CreatureStack | private |
mTargets | array<H7CreatureStack> | private |
Functions¶
| Name | Declaration |
|---|---|
AngleToDirection | function H7StructsAndEnumsNative.EDirection AngleToDirection(int Angle) |
Execute | function Execute(H7Effect Effect, H7EventContainerStruct container, optional bool isSimulated = false) |
GetDefaultString | function string GetDefaultString() |
GetDirectionCell | function H7StructsAndEnumsNative.EDirection GetDirectionCell(H7CombatMapCell Center, IntPoint diff) |
GetDistances | private final native function GetDistances(out array |
GetNextCellInLine | function H7CombatMapCell GetNextCellInLine(H7CreatureStack Stack, int Angle) |
GetTooltipReplacement | function string GetTooltipReplacement() |
HandlePushEffect | function HandlePushEffect() |
Initialize | function Initialize(H7Effect Effect) |
RepositionCreatureStack | private final function RepositionCreatureStack(H7CreatureStack Stack, H7CombatMapCell cell) |
SortTargets | private final native function SortTargets(out array |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |