H7EffectSpecialManeuver¶
Class in MMH7Game · MMH7Game.H7EffectSpecialManeuver · native
Object › H7EffectSpecialManeuver
Implements: H7IEffectDelegate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCtrl | H7CombatMapGridController | |
mInterruptThese | array<H7CreatureAbility> | protected |
Functions¶
| Name | Declaration |
|---|---|
CheckInterrupt | function bool CheckInterrupt(H7CreatureStack maneuverer) |
Execute | function Execute(H7Effect Effect, H7EventContainerStruct container, optional bool isSimulated = false) |
ForceEndTurnForInterrupted | function ForceEndTurnForInterrupted(H7CreatureStack theInterrupted) |
GetDefaultString | function string GetDefaultString() |
GetManeuverPosition | function H7CombatMapCell GetManeuverPosition(H7CreatureStack maneuverer, H7CreatureStack attacker) |
GetTooltipReplacement | function string GetTooltipReplacement() |
Initialize | function Initialize(H7Effect Effect) |
IsCellOutOfGrid | function bool IsCellOutOfGrid(H7CombatMapCell cell) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |