H7EffectSpecialImplosion¶
Class in MMH7Game · MMH7Game.H7EffectSpecialImplosion · native
Object › H7EffectSpecialImplosion
Implements: H7IEffectDelegate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCombatMapGridController | H7CombatMapGridController | private |
mFaceMainTarget | bool | protected |
mHighlightCells | array<H7CombatMapCell> | private |
mIsAiCaster | bool | private |
mIsSimulated | bool | private |
mMainTarget | H7CreatureStack | private |
mOccupiedCells | array<H7CombatMapCell> | private |
mPullDistance | int | private |
mTargets | array<H7CreatureStack> | private |
Functions¶
| Name | Declaration |
|---|---|
Execute | function Execute(H7Effect Effect, H7EventContainerStruct container, optional bool isSimulated = false) |
FindValidCell | private final function bool FindValidCell(H7CreatureStack Stack, array<H7CombatMapCell> Cells, out H7CombatMapCell validCell, out int HasObstacle) |
GetDefaultString | function string GetDefaultString() |
GetDistances | private final native function GetDistances(out array |
GetTooltipReplacement | function string GetTooltipReplacement() |
HandlePullEffect | private final function HandlePullEffect() |
Initialize | function Initialize(H7Effect Effect) |
RepositionCreatureStack | private final function RepositionCreatureStack(H7CreatureStack Stack, H7CombatMapCell cell) |
ShowCellPreview | private final function ShowCellPreview(H7CombatMapCell cell, H7CreatureStack Stack, optional Rotator Rot) |
SortTargets | private final native function SortTargets(out array |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |