H7CellTriggerArmy¶
Class in MMH7Game · MMH7Game.H7CellTriggerArmy · native
Object › Actor › H7UnrealObjectCellMarker › H7AdventureCellMarker › H7CellTriggerArmy
Implements: H7IAdventureMapCellInteractor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mRegisteredArmies | array<H7AdventureArmy> | protected |
Functions¶
| Name | Declaration |
|---|---|
OnArmyRegister | native function OnArmyRegister(H7AdventureArmy Army) |
OnArmyUnregister | native function OnArmyUnregister(H7AdventureArmy Army, H7AdventureMapCell newDestinationCell) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7AdventureCellMarker | Properties: mEditorTriggerColor, mEditorVisibilityHeight, Mid, mMarkedCells, mShape, mSkipBlocked, mUserPickedCells Functions: AddQuestFlag, ClearQuestFlag, Contains, GetCurrentPosition, GetQuestTargetID, InitMarker, IsHidden, IsMovable |
| H7UnrealObjectCellMarker | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |