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H7CellTriggerArmy

Class in MMH7Game · MMH7Game.H7CellTriggerArmy · native

Object › Actor › H7UnrealObjectCellMarker › H7AdventureCellMarker › H7CellTriggerArmy

Implements: H7IAdventureMapCellInteractor

Using it from Lua
h7.find_all("H7CellTriggerArmy")            -- live instances
h7.find_class("MMH7Game.H7CellTriggerArmy")   -- the class
h7.hook("MMH7Game.H7CellTriggerArmy.OnArmyRegister", fn)

Properties

NameTypeNotes
mRegisteredArmiesarray<H7AdventureArmy>protected

Functions

NameDeclaration
OnArmyRegisternative function OnArmyRegister(H7AdventureArmy Army)
OnArmyUnregisternative function OnArmyUnregister(H7AdventureArmy Army, H7AdventureMapCell newDestinationCell)

Default values

SupportedEvents=

Inherited

FromMembers
H7AdventureCellMarkerProperties: mEditorTriggerColor, mEditorVisibilityHeight, Mid, mMarkedCells, mShape, mSkipBlocked, mUserPickedCells
Functions: AddQuestFlag, ClearQuestFlag, Contains, GetCurrentPosition, GetQuestTargetID, InitMarker, IsHidden, IsMovable
H7UnrealObjectCellMarker0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions