H7AiActionMoveAttackCreatureStack¶
Class in MMH7Game · MMH7Game.H7AiActionMoveAttackCreatureStack
Object › H7AiActionBase › H7AiActionMoveAttackCreatureStack
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mInUCanMoveAttack | H7AiUtilityCanMoveAttack | protected |
mInUCasualityCount | H7AiUtilityRangeCasualityCount | protected |
mInUCreatureDamage | H7AiUtilityRangeCreatureDamage | protected |
mInUGoldLoss | H7AiUtilityInflictedGoldLoss | protected |
mInUHasAdjacentEnemy | H7AiUtilityHasAdjacentEnemy | protected |
Functions¶
| Name | Declaration |
|---|---|
DebugName | function string DebugName() |
GetBestDirectionToAttack | static function H7StructsAndEnumsNative.EDirection GetBestDirectionToAttack(H7Unit Unit, H7CreatureStack Target, optional out H7CombatMapCell HitCell) |
PerformAction | function bool PerformAction(H7Unit Unit, AiActionScore Score) |
RunScores | function RunScores(H7AiCombatSensors sensors, H7Unit currentUnit, out array<AiActionScore> scores) |
Setup | function Setup() |
Inherited¶
| From | Members |
|---|---|
| H7AiActionBase | Properties: mABID Functions: DebugName, GetAdvActionID, PerformAction, PerformActionTown, RunScores, RunScoresAdv, RunScoresTown |
| Object | 13 properties, 308 functions |