H7AiActionCongregate¶
Class in MMH7Game · MMH7Game.H7AiActionCongregate
Object › H7AiActionBase › H7AiActionCongregate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mUCongregate | H7AiUtilityCongregate | protected |
Functions¶
| Name | Declaration |
|---|---|
DebugName | function string DebugName() |
GetStackSizeGlobal | static function float GetStackSizeGlobal(H7Player dasPlayer, H7Creature StackType) |
GetStackStrengthGlobal | static function float GetStackStrengthGlobal(H7Player dasPlayer, H7Creature StackType) |
PerformAction | function bool PerformAction(H7Unit Unit, AiActionScore Score) |
RunScoresAdv | function RunScoresAdv(H7AiAdventureSensors sensors, H7Unit currentUnit, out array<AiActionScore> scores, optional H7AdventureConfiguration cfg) |
Setup | function Setup() |
ShouldCongregate | protected function bool ShouldCongregate(H7AdventureArmy Army, H7AdventureArmy receivingArmy) |
Inherited¶
| From | Members |
|---|---|
| H7AiActionBase | Properties: mABID Functions: DebugName, GetAdvActionID, PerformAction, PerformActionTown, RunScores, RunScoresAdv, RunScoresTown |
| Object | 13 properties, 308 functions |