H7EngineUtility¶
Class in MMH7Engine · MMH7Engine.H7EngineUtility · native
Object › H7EngineUtility
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
ForceReattachAllComponents | static native function ForceReattachAllComponents(array<Actor> actorsToReattach) |
GetGameAudioLanguageExt | static native function string GetGameAudioLanguageExt() |
GetGameSubtitleEnabled | static native function bool GetGameSubtitleEnabled() |
KeyMapNameToVirtualKey | static native function bool KeyMapNameToVirtualKey(name keymapname, out int virtualkey) |
LoadTextureFromFile | static native function Texture2D LoadTextureFromFile(string Path, optional string TextureName = "Tex_LoadedFromDisk") |
QuitGame | static native function QuitGame() |
SaveRenderTargetToFile | static native function bool SaveRenderTargetToFile(string Path, TextureRenderTarget2D RenderTarget) |
SaveTextureToFile | static native function bool SaveTextureToFile(string Path, Texture2D Tex) |
SetGameAudioLanguageExt | static native function SetGameAudioLanguageExt(string ext) |
SetGameLanguageExt | static native function SetGameLanguageExt(string ext) |
SetGameSubtitleEnabled | static native function SetGameSubtitleEnabled(bool val) |
SetMusicVolumeSetting | static native function SetMusicVolumeSetting(float Volume) |
SetVoiceVolumeSetting | static native function SetVoiceVolumeSetting(float Volume) |
UpdateTextureFromFile | static native function bool UpdateTextureFromFile(string Path, Texture2D Tex) |
VirtualKeyToChar | static native function bool VirtualKeyToChar(int keycode, out string resultingString) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |