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GameSkelCtrl_Recoil

Class in GameFramework · GameFramework.GameSkelCtrl_Recoil · native

Object › AnimObject › SkelControlBase › GameSkelCtrl_Recoil

Using it from Lua
h7.find_all("GameSkelCtrl_Recoil")            -- live instances
h7.find_class("GameFramework.GameSkelCtrl_Recoil")   -- the class

Enums

ERecoilStart

ERS_Zero = 0, ERS_Random = 1

Structs

RecoilDef

FieldType
TimeToGofloat
TimeDurationfloat
RotAmplitudevector
RotFrequencyvector
RotSinOffsetvector
RotParamsRecoilParams
RotOffsetRotator
LocAmplitudevector
LocFrequencyvector
LocSinOffsetvector
LocParamsRecoilParams
LocOffsetVector
Defaults
TimeDuration=0.33f

RecoilParams

FieldType
XERecoilStart
YERecoilStart
ZERecoilStart
Paddingbyte

Properties

NameTypeNotes
AimVector2D
bApplyControlbooltransient
bBoneSpaceRecoilbool
bOldPlayRecoilbooltransient
bPlayRecoilbooltransient
RecoilRecoilDef

Default values

CategoryDesc = "Recoil"

Inherited

FromMembers
SkelControlBase27 properties, 4 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions