GameSkelCtrl_Recoil
Class in GameFramework · GameFramework.GameSkelCtrl_Recoil · native
Object › AnimObject › SkelControlBase › GameSkelCtrl_Recoil
Using it from Lua
h7.find_all("GameSkelCtrl_Recoil") -- live instances
h7.find_class("GameFramework.GameSkelCtrl_Recoil") -- the class
Enums
ERecoilStart
ERS_Zero = 0, ERS_Random = 1
Structs
RecoilDef
Defaults
TimeDuration=0.33f
RecoilParams
Properties
| Name | Type | Notes |
Aim | Vector2D | |
bApplyControl | bool | transient |
bBoneSpaceRecoil | bool | |
bOldPlayRecoil | bool | transient |
bPlayRecoil | bool | transient |
Recoil | RecoilDef | |
Default values
Inherited