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GameCrowdReplicationActor

Class in GameFramework · GameFramework.GameCrowdReplicationActor · native

Object › Actor › GameCrowdReplicationActor

Using it from Lua
h7.find_all("GameCrowdReplicationActor")            -- live instances
h7.find_class("GameFramework.GameCrowdReplicationActor")   -- the class
h7.hook("GameFramework.GameCrowdReplicationActor.ReplicatedEvent", fn)

Properties

NameTypeNotes
bSpawningActiveboolrepnotify
DestroyAllCountintrepnotify
SpawnerSeqAct_GameCrowdSpawnerrepnotify

Functions

NameDeclaration
ReplicatedEventsimulated event ReplicatedEvent(name VarName)

States

State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.GameCrowdReplicationActor.<State>.<Function>.

StateFunctions
ReceivingReplicationTick

Default values

TickGroup=TG_DuringAsyncWork
bSkipActorPropertyReplication=true
bAlwaysRelevant=true
bReplicateMovement=false
bUpdateSimulatedPosition=false
bOnlyDirtyReplication=true
RemoteRole=ROLE_SimulatedProxy
NetPriority=2.7
NetUpdateFrequency=1.0

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions