GameCrowdReplicationActor
Class in GameFramework · GameFramework.GameCrowdReplicationActor · native
Object › Actor › GameCrowdReplicationActor
Using it from Lua
h7.find_all("GameCrowdReplicationActor") -- live instances
h7.find_class("GameFramework.GameCrowdReplicationActor") -- the class
h7.hook("GameFramework.GameCrowdReplicationActor.ReplicatedEvent", fn)
Properties
Functions
| Name | Declaration |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
States
State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.GameCrowdReplicationActor.<State>.<Function>.
| State | Functions |
| ReceivingReplication | Tick |
Default values
TickGroup=TG_DuringAsyncWork
bSkipActorPropertyReplication=true
bAlwaysRelevant=true
bReplicateMovement=false
bUpdateSimulatedPosition=false
bOnlyDirtyReplication=true
RemoteRole=ROLE_SimulatedProxy
NetPriority=2.7
NetUpdateFrequency=1.0
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |