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GameCrowdBehavior_PlayAnimation

Class in GameFramework · GameFramework.GameCrowdBehavior_PlayAnimation · native, placeable

Object › GameCrowdAgentBehavior › GameCrowdBehavior_PlayAnimation

Using it from Lua
h7.find_all("GameCrowdBehavior_PlayAnimation")            -- live instances
h7.find_class("GameFramework.GameCrowdBehavior_PlayAnimation")   -- the class
h7.hook("GameFramework.GameCrowdBehavior_PlayAnimation.FinishedTargetRotation", fn)

Properties

NameTypeNotes
AnimationIndexint
AnimationListarrayno declaration: type is approximate
AnimSequenceSeqAct_PlayAgentAnimation
bBlendBetweenAnimsbool
BlendInTimefloat
BlendOutTimefloat
bLookAtPlayerbool
bLoopingbool
bUseRootMotionbool
CustomActionTargetActor
LoopIndexint
LoopTimefloat

Functions

NameDeclaration
FinishedTargetRotationevent FinishedTargetRotation()
GetBehaviorStringfunction string GetBehaviorString()
InitBehaviorfunction InitBehavior(GameCrowdAgent Agent)
OnAnimEndevent OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
PlayAgentAnimationNowfunction PlayAgentAnimationNow()
SetSequenceOutputnative function SetSequenceOutput()
StopBehaviorfunction StopBehavior()

Default values

bIdleBehavior=true
AnimationIndex=0
BlendInTime=0.2
BlendOutTime=0.2
bBlendBetweenAnims=false
LoopTime=-1.f

Inherited

FromMembers
GameCrowdAgentBehavior17 properties, 17 functions
Object13 properties, 308 functions