GameCrowdBehavior_PlayAnimation
Class in GameFramework · GameFramework.GameCrowdBehavior_PlayAnimation · native, placeable
Object › GameCrowdAgentBehavior › GameCrowdBehavior_PlayAnimation
Using it from Lua
h7.find_all("GameCrowdBehavior_PlayAnimation") -- live instances
h7.find_class("GameFramework.GameCrowdBehavior_PlayAnimation") -- the class
h7.hook("GameFramework.GameCrowdBehavior_PlayAnimation.FinishedTargetRotation", fn)
Properties
| Name | Type | Notes |
AnimationIndex | int | |
AnimationList | array | no declaration: type is approximate |
AnimSequence | SeqAct_PlayAgentAnimation | |
bBlendBetweenAnims | bool | |
BlendInTime | float | |
BlendOutTime | float | |
bLookAtPlayer | bool | |
bLooping | bool | |
bUseRootMotion | bool | |
CustomActionTarget | Actor | |
LoopIndex | int | |
LoopTime | float | |
Functions
| Name | Declaration |
FinishedTargetRotation | event FinishedTargetRotation() |
GetBehaviorString | function string GetBehaviorString() |
InitBehavior | function InitBehavior(GameCrowdAgent Agent) |
OnAnimEnd | event OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime) |
PlayAgentAnimationNow | function PlayAgentAnimationNow() |
SetSequenceOutput | native function SetSequenceOutput() |
StopBehavior | function StopBehavior() |
Default values
bIdleBehavior=true
AnimationIndex=0
BlendInTime=0.2
BlendOutTime=0.2
bBlendBetweenAnims=false
LoopTime=-1.f
Inherited