WaterVolume
Class in Engine · Engine.WaterVolume
Object › Actor › Brush › Volume › PhysicsVolume › WaterVolume
Using it from Lua
h7.find_all("WaterVolume") -- live instances
h7.find_class("Engine.WaterVolume") -- the class
h7.hook("Engine.WaterVolume.PlayEntrySplash", fn)
Properties
Functions
| Name | Declaration |
PlayEntrySplash | function PlayEntrySplash(Actor Other) |
PlayExitSplash | function PlayExitSplash(Actor Other) |
Touch | simulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) |
UnTouch | function UnTouch(Object Other) (no declaration: types are approximate) |
Default values
bWaterVolume=True
FluidFriction=+00002.400000
Inherited
| From | Members |
| PhysicsVolume | 26 properties, 20 functions |
| Volume | 4 properties, 7 functions |
| Brush | 9 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |