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WaterVolume

Class in Engine · Engine.WaterVolume

Object › Actor › Brush › Volume › PhysicsVolume › WaterVolume

Using it from Lua
h7.find_all("WaterVolume")            -- live instances
h7.find_class("Engine.WaterVolume")   -- the class
h7.hook("Engine.WaterVolume.PlayEntrySplash", fn)

Properties

NameTypeNotes
EntryActorclass<actor>
EntrySoundSoundCue
ExitActorclass<actor>
ExitSoundSoundCue

Functions

NameDeclaration
PlayEntrySplashfunction PlayEntrySplash(Actor Other)
PlayExitSplashfunction PlayExitSplash(Actor Other)
Touchsimulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
UnTouchfunction UnTouch(Object Other) (no declaration: types are approximate)

Default values

bWaterVolume=True
FluidFriction=+00002.400000

Inherited

FromMembers
PhysicsVolume26 properties, 20 functions
Volume4 properties, 7 functions
Brush9 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions