UIDataProvider_PlayerAchievements
Class in Engine · Engine.UIDataProvider_PlayerAchievements · native, transient
Object › UIRoot › UIDataProvider › UIDataProvider_OnlinePlayerDataBase › UIDataProvider_PlayerAchievements
Using it from Lua
h7.find_all("UIDataProvider_PlayerAchievements") -- live instances
h7.find_class("Engine.UIDataProvider_PlayerAchievements") -- the class
h7.hook("Engine.UIDataProvider_PlayerAchievements.GetAchievementDetails", fn)
Properties
Functions
| Name | Declaration |
GetAchievementDetails | function GetAchievementDetails(const int AchievementId, out AchievementDetails OutAchievementDetails) |
GetAchievementIconPathName | function string GetAchievementIconPathName(int AchievementId, optional bool bReturnLockedIcon) |
GetMaxTotalGamerScore | final native function int GetMaxTotalGamerScore() |
GetTotalGamerScore | final native function int GetTotalGamerScore() |
OnLoginChange | function OnLoginChange(byte LocalUserNum) |
OnPlayerAchievementsChanged | function OnPlayerAchievementsChanged(int TitleId) |
OnPlayerAchievementUnlocked | function OnPlayerAchievementUnlocked(bool bWasSuccessful) |
OnRegister | event OnRegister(LocalPlayer InPlayer) |
OnUnregister | event OnUnregister() |
PopulateAchievementIcons | function PopulateAchievementIcons() |
UpdateAchievements | function UpdateAchievements() |
Inherited