TerrainComponent
Class in Engine · Engine.TerrainComponent · native
Object › Component › ActorComponent › PrimitiveComponent › TerrainComponent
Using it from Lua
h7.find_all("TerrainComponent") -- live instances
h7.find_class("Engine.TerrainComponent") -- the class
Structs
TerrainBVTree
TerrainMaterialMask
| Field | Type |
BitMask | qword |
NumBits | int |
TerrainPatchBounds
| Field | Type |
MinHeight | float |
MaxHeight | float |
MaxDisplacement | float |
Properties
| Name | Type | Notes |
BatchMaterials | array<TerrainMaterialMask> | const, transient, native, private |
bDisplayCollisionLevel | bool | const, private |
BVTree | TerrainBVTree | const, transient, native, private |
CollisionVertices | array<vector> | const, transient, native, private |
FullBatch | int | const, transient, native, private |
IrrelevantLights | array<Guid> | const |
LightMap | LightMapRef | const, native, private |
PatchBounds | array<TerrainPatchBounds> | const, transient, native, private |
RBHeightfield | pointer | const, native |
SectionBaseX | int | const |
SectionBaseY | int | const |
SectionSizeX | int | const |
SectionSizeY | int | const |
ShadowMaps | array<ShadowMap2D> | const, private |
TerrainObject | pointer | const, transient, native |
TrueSectionSizeX | int | const |
TrueSectionSizeY | int | const |
Default values
CollideActors=TRUE
BlockActors=TRUE
BlockZeroExtent=TRUE
BlockNonZeroExtent=TRUE
BlockRigidBody=TRUE
CastShadow=TRUE
bAcceptsLights=TRUE
bAcceptsDecals=TRUE
bAcceptsStaticDecals=TRUE
bUsePrecomputedShadows=TRUE
bUseAsOccluder=TRUE
bAllowCullDistanceVolume=FALSE
Inherited