SpriteComponent¶
Class in Engine · Engine.SpriteComponent · native, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › SpriteComponent
Subclasses: DynamicSpriteComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bIsScreenSizeScaled | bool | |
ScreenSize | float | |
Sprite | Texture2D | |
SpriteCategoryName | name | |
U | float | |
UL | float | |
V | float | |
VL | float |
Functions¶
| Name | Declaration |
|---|---|
SetSprite | native simulated function SetSprite(Texture2D NewSprite) |
SetSpriteAndUV | native simulated function SetSpriteAndUV(Texture2D NewSprite, int NewU, int NewUL, int NewV, int NewVL) |
SetUV | native simulated function SetUV(int NewU, int NewUL, int NewV, int NewVL) |
Default values¶
Sprite=Texture2D'EditorResources.S_Actor'
bIsScreenSizeScaled=false
ScreenSize=0.1
U=0
V=0
UL=0
VL=0
SpriteCategoryName="Misc"
Inherited¶
| From | Members |
|---|---|
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |