SpeedTreeComponent
Class in Engine · Engine.SpeedTreeComponent · native, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › SpeedTreeComponent
Using it from Lua
h7.find_all("SpeedTreeComponent") -- live instances
h7.find_class("Engine.SpeedTreeComponent") -- the class
h7.hook("Engine.SpeedTreeComponent.GetMaterial", fn)
Enums
ESpeedTreeMeshType
STMT_MinMinusOne = 0, STMT_Branches1 = 1, STMT_Branches2 = 2, STMT_Fronds = 3, STMT_LeafCards = 4, STMT_LeafMeshes = 5, STMT_Billboards = 6, STMT_Max = 7
Structs
SpeedTreeStaticLight
Properties
| Name | Type | Notes |
BillboardLightMap | LightMapRef | const, native, private |
BillboardMaterial | MaterialInterface | |
Branch1Material | MaterialInterface | |
Branch2Material | MaterialInterface | |
BranchLightMap | LightMapRef | const, native, private |
bUseBillboards | bool | |
bUseBranches | bool | |
bUseFronds | bool | |
bUseLeafCards | bool | |
bUseLeafMeshes | bool | |
FrondLightMap | LightMapRef | const, native, private |
FrondMaterial | MaterialInterface | |
LeafCardLightMap | LightMapRef | const, native, private |
LeafCardMaterial | MaterialInterface | |
LeafMeshLightMap | LightMapRef | const, native, private |
LeafMeshMaterial | MaterialInterface | |
LightmassSettings | LightmassPrimitiveSettings | |
Lod3DEnd | float | |
Lod3DStart | float | |
LodBillboardEnd | float | |
LodBillboardStart | float | |
LodLevelOverride | float | |
RotationOnlyMatrix | Matrix | const, native, private |
SpeedTree | SpeedTree | const |
SpeedTreeIcon | Texture2D | private |
StaticLights | array<SpeedTreeStaticLight> | const, private |
Functions
Default values
bUseLeafCards = TRUE
bUseLeafMeshes = TRUE
bUseBranches = TRUE
bUseFronds = TRUE
bUseBillboards = TRUE
Lod3DStart = 500.0f
Lod3DEnd = 3000.0f
LodBillboardStart = 3500.0f
LodBillboardEnd = 4000.0f
LodLevelOverride = 1.0f
SpeedTreeIcon = Texture2D'EditorResources.SpeedTreeLogo'
CollideActors = TRUE
BlockActors = TRUE
BlockRigidBody = TRUE
BlockZeroExtent = TRUE
BlockNonZeroExtent = TRUE
bUseAsOccluder = TRUE
CastShadow = TRUE
bAcceptsLights = TRUE
bUsePrecomputedShadows = TRUE
Inherited