SoundNodeAttenuationAndGain¶
Class in Engine · Engine.SoundNodeAttenuationAndGain · native, editinlinenew
Object › SoundNode › SoundNodeAttenuationAndGain
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AttenuateDistanceAlgorithm | SoundDistanceModel | |
bAttenuate | bool | |
bAttenuateWithLPF | bool | |
bSpatialize | bool | |
dBAttenuationAtMax | float | |
DistanceType | ESoundDistanceCalc | |
GainDistanceAlgorithm | SoundDistanceModel | |
LPFMinimal | float | |
LPFRadiusMax | float | |
LPFRadiusMin | float | |
LPFRadiusPeak | float | |
MinimalVolume | float | |
OmniRadius | float | |
RadiusMax | float | |
RadiusMin | float | |
RadiusPeak | float |
Default values¶
bAttenuate=true
bSpatialize=true
dBAttenuationAtMax=-60
GainDistanceAlgorithm=ATTENUATION_Linear
AttenuateDistanceAlgorithm=ATTENUATION_Linear
DistanceType=SOUNDDISTANCE_Normal
MinimalVolume=0.75
RadiusMin=400
RadiusPeak=2000
RadiusMax=4000
bAttenuateWithLPF=false
LPFMinimal=0.75
LPFRadiusMin=400
LPFRadiusPeak=2000
LPFRadiusMax=4000
Inherited¶
| From | Members |
|---|---|
| SoundNode | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |