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SoundNodeAttenuationAndGain

Class in Engine · Engine.SoundNodeAttenuationAndGain · native, editinlinenew

Object › SoundNode › SoundNodeAttenuationAndGain

Using it from Lua
h7.find_all("SoundNodeAttenuationAndGain")            -- live instances
h7.find_class("Engine.SoundNodeAttenuationAndGain")   -- the class

Properties

NameTypeNotes
AttenuateDistanceAlgorithmSoundDistanceModel
bAttenuatebool
bAttenuateWithLPFbool
bSpatializebool
dBAttenuationAtMaxfloat
DistanceTypeESoundDistanceCalc
GainDistanceAlgorithmSoundDistanceModel
LPFMinimalfloat
LPFRadiusMaxfloat
LPFRadiusMinfloat
LPFRadiusPeakfloat
MinimalVolumefloat
OmniRadiusfloat
RadiusMaxfloat
RadiusMinfloat
RadiusPeakfloat

Default values

bAttenuate=true
bSpatialize=true
dBAttenuationAtMax=-60
GainDistanceAlgorithm=ATTENUATION_Linear
AttenuateDistanceAlgorithm=ATTENUATION_Linear
DistanceType=SOUNDDISTANCE_Normal
MinimalVolume=0.75
RadiusMin=400
RadiusPeak=2000
RadiusMax=4000
bAttenuateWithLPF=false
LPFMinimal=0.75
LPFRadiusMin=400
LPFRadiusPeak=2000
LPFRadiusMax=4000

Inherited

FromMembers
SoundNode2 properties, 0 functions
Object13 properties, 308 functions