SoundNodeAmbient¶
Class in Engine · Engine.SoundNodeAmbient · native, editinlinenew
Object › SoundNode › SoundNodeAmbient
Subclasses: SoundNodeAmbientNonLoop
Using it from Lua
Structs¶
AmbientSoundSlot
| Field | Type |
|---|---|
Wave | SoundNodeWave |
PitchScale | float |
VolumeScale | float |
Weight | float |
Defaults
PitchScale=1.0
VolumeScale=1.0
Weight=1.0Properties¶
| Name | Type | Notes |
|---|---|---|
bAttenuate | bool | |
bAttenuateWithLPF | bool | |
bSpatialize | bool | |
dBAttenuationAtMax | float | |
DistanceModel | SoundDistanceModel | |
LPFRadiusMax | float | |
LPFRadiusMin | float | |
PitchMax | float | |
PitchMin | float | |
RadiusMax | float | |
RadiusMin | float | |
SoundSlots | array<AmbientSoundSlot> | |
VolumeMax | float | |
VolumeMin | float |
Default values¶
bAttenuate=true
bSpatialize=true
dBAttenuationAtMax=-60
RadiusMin=2000
RadiusMax=5000
DistanceModel=ATTENUATION_Linear
LPFRadiusMin=3500
LPFRadiusMax=7000
VolumeMin=0.7
VolumeMax=0.7
PitchMin=1.0
PitchMax=1.0
Inherited¶
| From | Members |
|---|---|
| SoundNode | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |