SkelControl_CCD_IK¶
Class in Engine · Engine.SkelControl_CCD_IK · native
Object › AnimObject › SkelControlBase › SkelControl_CCD_IK
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AngleConstraint | array | no declaration: type is approximate |
bNoTurnOptimization | bool | |
bStartFromTail | bool | |
EffectorLocation | vector | |
EffectorLocationSpace | EBoneControlSpace | |
EffectorSpaceBoneName | name | |
EffectorTranslationFromBone | vector | |
IterationsCount | INT | const |
MaxAngleSteps | FLOAT | |
MaxPerBoneIterations | INT | |
NumBones | int | |
Precision | FLOAT |
Default values¶
EffectorLocationSpace=BCS_WorldSpace
NumBones=2
MaxPerBoneIterations=3
MaxAngleSteps=0.4f
Precision=0.1f
Inherited¶
| From | Members |
|---|---|
| SkelControlBase | 27 properties, 4 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |