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SkelControlLimb

Class in Engine · Engine.SkelControlLimb · native

Object › AnimObject › SkelControlBase › SkelControlLimb

Subclasses: SkelControlFootPlacement

Using it from Lua
h7.find_all("SkelControlLimb")            -- live instances
h7.find_class("Engine.SkelControlLimb")   -- the class

Properties

NameTypeNotes
bAllowStretchingbool
bInvertBoneAxisbool
bInvertJointAxisbool
bMaintainEffectorRelRotbool
BoneAxisEAxis
bRotateJointbool
bTakeRotationFromEffectorSpacebool
EffectorLocationvector
EffectorLocationSpaceEBoneControlSpace
EffectorSpaceBoneNamename
JointAxisEAxis
JointOffsetVector
JointOffsetBoneNamename
JointOffsetSpaceEBoneControlSpace
JointTargetLocationvector
JointTargetLocationSpaceEBoneControlSpace
JointTargetSpaceBoneNamename
StretchLimitsVector2D
StretchRollBoneNameName

Default values

EffectorLocationSpace=BCS_WorldSpace
JointTargetLocationSpace=BCS_WorldSpace
BoneAxis=AXIS_X
JointAxis=AXIS_Y
StretchLimits=(X=0.71f,Y=1.2f)
CategoryDesc = "Limb"
bIgnoreWhenNotRendered=TRUE

Inherited

FromMembers
SkelControlBase27 properties, 4 functions
AnimObject7 properties, 0 functions
Object13 properties, 308 functions