SkelControlLimb¶
Class in Engine · Engine.SkelControlLimb · native
Object › AnimObject › SkelControlBase › SkelControlLimb
Subclasses: SkelControlFootPlacement
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAllowStretching | bool | |
bInvertBoneAxis | bool | |
bInvertJointAxis | bool | |
bMaintainEffectorRelRot | bool | |
BoneAxis | EAxis | |
bRotateJoint | bool | |
bTakeRotationFromEffectorSpace | bool | |
EffectorLocation | vector | |
EffectorLocationSpace | EBoneControlSpace | |
EffectorSpaceBoneName | name | |
JointAxis | EAxis | |
JointOffset | Vector | |
JointOffsetBoneName | name | |
JointOffsetSpace | EBoneControlSpace | |
JointTargetLocation | vector | |
JointTargetLocationSpace | EBoneControlSpace | |
JointTargetSpaceBoneName | name | |
StretchLimits | Vector2D | |
StretchRollBoneName | Name |
Default values¶
EffectorLocationSpace=BCS_WorldSpace
JointTargetLocationSpace=BCS_WorldSpace
BoneAxis=AXIS_X
JointAxis=AXIS_Y
StretchLimits=(X=0.71f,Y=1.2f)
CategoryDesc = "Limb"
bIgnoreWhenNotRendered=TRUE
Inherited¶
| From | Members |
|---|---|
| SkelControlBase | 27 properties, 4 functions |
| AnimObject | 7 properties, 0 functions |
| Object | 13 properties, 308 functions |