SeqCond_IsAlive¶
Class in Engine · Engine.SeqCond_IsAlive · native
Object › SequenceObject › SequenceOp › SequenceCondition › SeqCond_IsAlive
Using it from Lua
Default values¶
ObjName="Is Alive"
OutputLinks(0)=(LinkDesc="True")
OutputLinks(1)=(LinkDesc="False")
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Players")
Inherited¶
| From | Members |
|---|---|
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |