SVehicleWheel¶
Class in Engine · Engine.SVehicleWheel · native
Object › Component › SVehicleWheel
Using it from Lua
Enums¶
EWheelSide
SIDE_None = 0, SIDE_Left = 1, SIDE_Right = 2
Properties¶
| Name | Type | Notes |
|---|---|---|
bCollidesPawns | bool | |
bCollidesVehicles | bool | |
bHoverWheel | bool | |
bIsSquealing | bool | |
BoneName | name | |
BoneOffset | vector | |
bPoweredWheel | bool | |
BrakeTorque | float | |
bWheelOnGround | bool | |
ChassisTorque | float | |
ContactForce | float | |
ContactNormal | vector | |
CurrentRotation | float | |
DesiredSuspensionPosition | float | |
HandbrakeLatSlipFactor | float | |
HandbrakeLongSlipFactor | float | |
LatDirection | vector | |
LatImpulse | float | |
LatSlipAngle | float | |
LatSlipFactor | float | |
LongDirection | vector | |
LongImpulse | float | |
LongSlipFactor | float | |
LongSlipRatio | float | |
MotorTorque | float | |
ParkedSlipFactor | float | |
Side | EWheelSide | |
SkelControlName | name | |
SlipParticleParamName | name | |
SpinVel | float | |
Steer | float | |
SteerFactor | float | |
SuspensionPosition | float | |
SuspensionSpeed | float | |
SuspensionTravel | float | |
WheelControl | SkelControlWheel | |
WheelMaterialIndex | int | const, transient |
WheelParticleComp | ParticleSystemComponent | |
WheelParticleSystem | ParticleSystem | |
WheelPosition | vector | |
WheelPSCClass | class<ParticleSystemComponent> | |
WheelRadius | float | |
WheelShape | pointer | const, transient |
Default values¶
WheelRadius=35
SuspensionTravel=30
LongSlipFactor=4000
LatSlipFactor=20000
HandbrakeLongSlipFactor=4000
HandbrakeLatSlipFactor=20000
ParkedSlipFactor=20000
WheelPSCClass=class'ParticleSystemComponent'
SuspensionSpeed=50
SlipParticleParamName=WheelSlip
bCollidesVehicles=TRUE
Inherited¶
| From | Members |
|---|---|
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |