RB_CylindricalForceActor
Class in Engine · Engine.RB_CylindricalForceActor · native, placeable
Object › Actor › RigidBodyBase › RB_CylindricalForceActor
Using it from Lua
h7.find_all("RB_CylindricalForceActor") -- live instances
h7.find_class("Engine.RB_CylindricalForceActor") -- the class
h7.hook("Engine.RB_CylindricalForceActor.OnToggle", fn)
Properties
| Name | Type | Notes |
bForceActive | bool | |
bForceApplyToCloth | bool | |
bForceApplyToFluid | bool | |
bForceApplyToProjectiles | bool | |
bForceApplyToRigidBodies | bool | |
CollideWithChannels | RBCollisionChannelContainer | const |
EscapeVelocity | float | |
ForceHeight | float | |
ForceRadius | float | |
ForceTopRadius | float | |
HeightOffset | float | |
LiftFalloffHeight | float | |
LiftStrength | float | |
RadialStrength | float | |
RenderComponent | DrawCylinderComponent | |
RotationalStrength | float | |
Functions
| Name | Declaration |
OnToggle | simulated function OnToggle(SeqAct_Toggle inAction) |
Default values
RenderComponent=DrawCylinder0
TickGroup=TG_PreAsyncWork
ForceRadius=200.0
ForceTopRadius=200.0
ForceHeight=200.0
LiftFalloffHeight=0.0
EscapeVelocity=10000.0
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceApplyToCloth=True
bForceApplyToFluid=True
bForceApplyToRigidBodies=True
bForceApplyToProjectiles=False
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True
Inherited
| From | Members |
| RigidBodyBase | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |