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RB_CylindricalForceActor

Class in Engine · Engine.RB_CylindricalForceActor · native, placeable

Object › Actor › RigidBodyBase › RB_CylindricalForceActor

Using it from Lua
h7.find_all("RB_CylindricalForceActor")            -- live instances
h7.find_class("Engine.RB_CylindricalForceActor")   -- the class
h7.hook("Engine.RB_CylindricalForceActor.OnToggle", fn)

Properties

NameTypeNotes
bForceActivebool
bForceApplyToClothbool
bForceApplyToFluidbool
bForceApplyToProjectilesbool
bForceApplyToRigidBodiesbool
CollideWithChannelsRBCollisionChannelContainerconst
EscapeVelocityfloat
ForceHeightfloat
ForceRadiusfloat
ForceTopRadiusfloat
HeightOffsetfloat
LiftFalloffHeightfloat
LiftStrengthfloat
RadialStrengthfloat
RenderComponentDrawCylinderComponent
RotationalStrengthfloat

Functions

NameDeclaration
OnTogglesimulated function OnToggle(SeqAct_Toggle inAction)

Default values

RenderComponent=DrawCylinder0
TickGroup=TG_PreAsyncWork
ForceRadius=200.0
ForceTopRadius=200.0
ForceHeight=200.0
LiftFalloffHeight=0.0
EscapeVelocity=10000.0
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceApplyToCloth=True
bForceApplyToFluid=True
bForceApplyToRigidBodies=True
bForceApplyToProjectiles=False
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True

Inherited

FromMembers
RigidBodyBase0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions