PostProcessEffect¶
Class in Engine · Engine.PostProcessEffect · native
Object › PostProcessEffect
Subclasses: AmbientOcclusionEffect, BlurEffect, DOFEffect, DynamicMaterialEffect, MaterialEffect, MotionBlurEffect, RenderTargetMaterialEffect
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAffectsLightingOnly | bool | |
bShowInEditor | bool | |
bShowInGame | bool | |
bUseWorldSettings | bool | |
DrawHeight | int | |
DrawWidth | int | |
EffectName | Name | |
InDrawY | int | |
NodePosX | int | |
NodePosY | int | |
OutDrawY | int | |
SceneDPG | ESceneDepthPriorityGroup |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |