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PostProcessEffect

Class in Engine · Engine.PostProcessEffect · native

Object › PostProcessEffect

Subclasses: AmbientOcclusionEffect, BlurEffect, DOFEffect, DynamicMaterialEffect, MaterialEffect, MotionBlurEffect, RenderTargetMaterialEffect

Using it from Lua
h7.find_all("PostProcessEffect")            -- live instances
h7.find_class("Engine.PostProcessEffect")   -- the class

Properties

NameTypeNotes
bAffectsLightingOnlybool
bShowInEditorbool
bShowInGamebool
bUseWorldSettingsbool
DrawHeightint
DrawWidthint
EffectNameName
InDrawYint
NodePosXint
NodePosYint
OutDrawYint
SceneDPGESceneDepthPriorityGroup

Default values

SceneDPG=SDPG_PostProcess
bShowInEditor=TRUE
bShowInGame=TRUE
bAffectsLightingOnly=FALSE

Inherited

FromMembers
Object13 properties, 308 functions