NxGenericForceField¶
Class in Engine · Engine.NxGenericForceField · native, abstract
Object › Actor › NxForceField › NxGenericForceField
Subclasses: NxGenericForceFieldBox, NxGenericForceFieldCapsule
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
Constant | vector | |
Coordinates | FFG_ForceFieldCoordinates | |
FalloffLinear | vector | |
FalloffQuadratic | vector | |
LinearKernel | pointer | const, transient, native |
Noise | vector | |
PositionMultiplierX | vector | |
PositionMultiplierY | vector | |
PositionMultiplierZ | vector | |
PositionTarget | vector | |
TorusRadius | float | |
VelocityMultiplierX | vector | |
VelocityMultiplierY | vector | |
VelocityMultiplierZ | vector | |
VelocityTarget | vector |
Default values¶
TickGroup=TG_PreAsyncWork
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True,
SoftBody=True
Coordinates=FFG_CARTESIAN
Constant=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierX=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierY=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierZ=(X=0.0,Y=0.0,Z=0.0)
PositionTarget=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierX=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierY=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierZ=(X=0.0,Y=0.0,Z=0.0)
VelocityTarget=(X=0.0,Y=0.0,Z=0.0)
FalloffLinear=(X=0.0,Y=0.0,Z=0.0)
FalloffQuadratic=(X=0.0,Y=0.0,Z=0.0)
TorusRadius=1.0
Noise=(X=0.0,Y=0.0,Z=0.0)
Inherited¶
| From | Members |
|---|---|
| NxForceField | 10 properties, 2 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |