NxForceField
Class in Engine · Engine.NxForceField · native, abstract
Object › Actor › NxForceField
Subclasses: NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField
Using it from Lua
h7.find_all("NxForceField") -- live instances
h7.find_class("Engine.NxForceField") -- the class
h7.hook("Engine.NxForceField.DoInitRBPhys", fn)
Properties
| Name | Type | Notes |
bForceActive | bool | |
CollideWithChannels | RBCollisionChannelContainer | const |
ConvexMeshes | array | |
ExcludeChannel | int | |
ExclusionShapePoses | array | |
ExclusionShapes | array | |
ForceField | pointer | const, transient, native |
RBChannel | ERBCollisionChannel | const |
SceneIndex | int | const, native |
U2NRotation | pointer | const, transient, native |
Functions
| Name | Declaration |
DoInitRBPhys | native function DoInitRBPhys() |
OnToggle | simulated function OnToggle(SeqAct_Toggle inAction) |
Default values
TickGroup=TG_PreAsyncWork
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceActive=true
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True,
SoftBody=True
RBChannel=RBCC_Nothing
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |