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NxForceField

Class in Engine · Engine.NxForceField · native, abstract

Object › Actor › NxForceField

Subclasses: NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField

Using it from Lua
h7.find_all("NxForceField")            -- live instances
h7.find_class("Engine.NxForceField")   -- the class
h7.hook("Engine.NxForceField.DoInitRBPhys", fn)

Properties

NameTypeNotes
bForceActivebool
CollideWithChannelsRBCollisionChannelContainerconst
ConvexMeshesarray
ExcludeChannelint
ExclusionShapePosesarray
ExclusionShapesarray
ForceFieldpointerconst, transient, native
RBChannelERBCollisionChannelconst
SceneIndexintconst, native
U2NRotationpointerconst, transient, native

Functions

NameDeclaration
DoInitRBPhysnative function DoInitRBPhys()
OnTogglesimulated function OnToggle(SeqAct_Toggle inAction)

Default values

TickGroup=TG_PreAsyncWork
RemoteRole=ROLE_SimulatedProxy
bNoDelete=true
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
bForceActive=true
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True,
SoftBody=True
RBChannel=RBCC_Nothing

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions