LandscapeHeightfieldCollisionComponent¶
Class in Engine · Engine.LandscapeHeightfieldCollisionComponent · native
Object › Component › ActorComponent › PrimitiveComponent › LandscapeHeightfieldCollisionComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bHeightFieldDataHasHole | bool | transient |
bIncludeHoles | bool | |
CachedBoxSphereBounds | BoxSphereBounds | const |
CollisionHeightData | UntypedBulkData_Mirror | const, native |
CollisionQuadFlags | array | const |
CollisionScale | float | |
CollisionSizeQuads | int | |
ComponentLayers | array | const |
DominantLayerData | UntypedBulkData_Mirror | const, native |
PhysicalMaterials | array<PhysicalMaterial> | const |
RBHeightfield | pointer | const, native |
SectionBaseX | int | const |
SectionBaseY | int | const |
Default values¶
CollideActors=TRUE
BlockActors=TRUE
BlockZeroExtent=TRUE
BlockNonZeroExtent=TRUE
BlockRigidBody=TRUE
CastShadow=TRUE
bAcceptsLights=TRUE
bAcceptsDecals=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bUsePrecomputedShadows=TRUE
bUseAsOccluder=TRUE
bAllowCullDistanceVolume=FALSE
bIncludeHoles=FALSE
bHeightFieldDataHasHole=TRUE
Inherited¶
| From | Members |
|---|---|
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |