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LandscapeComponent

Class in Engine · Engine.LandscapeComponent · native

Object › Component › ActorComponent › PrimitiveComponent › LandscapeComponent

Using it from Lua
h7.find_all("LandscapeComponent")            -- live instances
h7.find_class("Engine.LandscapeComponent")   -- the class

Structs

WeightmapLayerAllocationInfo

FieldType
LayerNameName
WeightmapTextureIndexbyte
WeightmapTextureChannelbyte

Properties

NameTypeNotes
AdditionalMaterialInstancesarrayno declaration: type is approximate
bNeedPostUndobooltransient
CachedBoxSphereBoundsBoxSphereBoundsconst
CachedLocalBoxBoxconst
CollisionMipLevelint
ComponentSizeQuadsintconst
EditToolRenderDatapointernative, private
ForcedLODint
HeightmapScaleBiasVector4
HeightmapTextureTexture2Dconst, private
IrrelevantLightsarray<Guid>const
LightingGuidGuidconst, private
LightMapLightMapRefconst, native, private
LODBiasint
MaterialInstanceMaterialInstanceConstant
NeighborLODbyte[8]
NeighborLODBiasbyte[8]
NumSubsectionsintconst
OverrideMaterialMaterialInterface
PlatformDatapointernative, private
PlatformDataSizeintconst, native
SectionBaseXintconst, editconst
SectionBaseYintconst, editconst
ShadowMapsarray<ShadowMap2D>const, private
SubsectionSizeQuadsintconst
WeightmapLayerAllocationsarray<WeightmapLayerAllocationInfo>const, private
WeightmapScaleBiasVector4
WeightmapSubsectionOffsetfloat
WeightmapTexturesarray<Texture2D>const, private

Default values

LightingChannels=(Static=TRUE,bInitialized=TRUE)
CollideActors=TRUE
BlockActors=TRUE
BlockZeroExtent=TRUE
BlockNonZeroExtent=TRUE
BlockRigidBody=TRUE
CastShadow=TRUE
bAcceptsLights=TRUE
bAcceptsDecals=TRUE
bAcceptsStaticDecals=TRUE
bUsePrecomputedShadows=TRUE
bForceDirectLightMap=TRUE
bUseAsOccluder=TRUE
bAllowCullDistanceVolume=FALSE
CollisionMipLevel=0
bNeedPostUndo=FALSE
LODBias=0
ForcedLOD=-1
NeighborLOD[0]=255
NeighborLOD[1]=255
NeighborLOD[2]=255
NeighborLOD[3]=255
NeighborLOD[4]=255
NeighborLOD[5]=255
NeighborLOD[6]=255
NeighborLOD[7]=255
NeighborLODBias[0]=128
NeighborLODBias[1]=128
NeighborLODBias[2]=128
NeighborLODBias[3]=128
NeighborLODBias[4]=128
NeighborLODBias[5]=128
NeighborLODBias[6]=128
NeighborLODBias[7]=128

Inherited

FromMembers
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions