LandscapeComponent
Class in Engine · Engine.LandscapeComponent · native
Object › Component › ActorComponent › PrimitiveComponent › LandscapeComponent
Using it from Lua
h7.find_all("LandscapeComponent") -- live instances
h7.find_class("Engine.LandscapeComponent") -- the class
Structs
WeightmapLayerAllocationInfo
| Field | Type |
LayerName | Name |
WeightmapTextureIndex | byte |
WeightmapTextureChannel | byte |
Properties
| Name | Type | Notes |
AdditionalMaterialInstances | array | no declaration: type is approximate |
bNeedPostUndo | bool | transient |
CachedBoxSphereBounds | BoxSphereBounds | const |
CachedLocalBox | Box | const |
CollisionMipLevel | int | |
ComponentSizeQuads | int | const |
EditToolRenderData | pointer | native, private |
ForcedLOD | int | |
HeightmapScaleBias | Vector4 | |
HeightmapTexture | Texture2D | const, private |
IrrelevantLights | array<Guid> | const |
LightingGuid | Guid | const, private |
LightMap | LightMapRef | const, native, private |
LODBias | int | |
MaterialInstance | MaterialInstanceConstant | |
NeighborLOD | byte[8] | |
NeighborLODBias | byte[8] | |
NumSubsections | int | const |
OverrideMaterial | MaterialInterface | |
PlatformData | pointer | native, private |
PlatformDataSize | int | const, native |
SectionBaseX | int | const, editconst |
SectionBaseY | int | const, editconst |
ShadowMaps | array<ShadowMap2D> | const, private |
SubsectionSizeQuads | int | const |
WeightmapLayerAllocations | array<WeightmapLayerAllocationInfo> | const, private |
WeightmapScaleBias | Vector4 | |
WeightmapSubsectionOffset | float | |
WeightmapTextures | array<Texture2D> | const, private |
Default values
LightingChannels=(Static=TRUE,bInitialized=TRUE)
CollideActors=TRUE
BlockActors=TRUE
BlockZeroExtent=TRUE
BlockNonZeroExtent=TRUE
BlockRigidBody=TRUE
CastShadow=TRUE
bAcceptsLights=TRUE
bAcceptsDecals=TRUE
bAcceptsStaticDecals=TRUE
bUsePrecomputedShadows=TRUE
bForceDirectLightMap=TRUE
bUseAsOccluder=TRUE
bAllowCullDistanceVolume=FALSE
CollisionMipLevel=0
bNeedPostUndo=FALSE
LODBias=0
ForcedLOD=-1
NeighborLOD[0]=255
NeighborLOD[1]=255
NeighborLOD[2]=255
NeighborLOD[3]=255
NeighborLOD[4]=255
NeighborLOD[5]=255
NeighborLOD[6]=255
NeighborLOD[7]=255
NeighborLODBias[0]=128
NeighborLODBias[1]=128
NeighborLODBias[2]=128
NeighborLODBias[3]=128
NeighborLODBias[4]=128
NeighborLODBias[5]=128
NeighborLODBias[6]=128
NeighborLODBias[7]=128
Inherited