InstancedStaticMeshComponent¶
Class in Engine · Engine.InstancedStaticMeshComponent · native
Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › InstancedStaticMeshComponent
Using it from Lua
Structs¶
InstancedStaticMeshInstanceData
| Field | Type |
|---|---|
Transform | matrix |
LightmapUVBias | vector2d |
ShadowmapUVBias | vector2d |
InstancedStaticMeshMappingInfo
| Field | Type |
|---|---|
Mapping | pointer |
Lightmap | pointer |
LightmapTexture | texture2d |
ShadowmapTexture | shadowmap2d |
Properties¶
| Name | Type | Notes |
|---|---|---|
bDontResolveInstancedLightmaps | bool | |
CachedMappings | array<InstancedStaticMeshMappingInfo> | transient |
ComponentJoinKey | int | |
InstanceEndCullDistance | int | |
InstanceStartCullDistance | int | |
InstancingRandomSeed | int | |
NumPendingLightmaps | int | transient |
PerInstanceData | array<InstancedStaticMeshInstanceData> | |
PerInstanceSMData | array<InstancedStaticMeshInstanceData> | native |
SelectedInstances | BitArray_Mirror | const, native |
Default values¶
Inherited¶
| From | Members |
|---|---|
| StaticMeshComponent | 23 properties, 4 functions |
| MeshComponent | 1 properties, 6 functions |
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |