ImageBasedReflectionComponent
Class in Engine · Engine.ImageBasedReflectionComponent · native, placeable, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › ImageBasedReflectionComponent
Using it from Lua
h7.find_all("ImageBasedReflectionComponent") -- live instances
h7.find_class("Engine.ImageBasedReflectionComponent") -- the class
h7.hook("Engine.ImageBasedReflectionComponent.OnUpdatePropertyReflectionColor", fn)
Properties
Functions
| Name | Declaration |
OnUpdatePropertyReflectionColor | function OnUpdatePropertyReflectionColor() |
SetEnabled | final native function SetEnabled(bool bSetEnabled) |
UpdateImageReflectionParameters | final native function UpdateImageReflectionParameters() |
Default values
bEnabled=true
ReflectionTexture=Texture2D'Engine_MI_Shaders.Textures.DefaultReflectionTexture_IBR'
Materials(0)=Material'EditorMaterials.Utilities.ImageReflectionPreview'
ReflectionColor=(R=1.0f, G=1.0f, B=1.0f, A=1.0f)
StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
bCastDynamicShadow=FALSE
BlockRigidBody=FALSE
CollideActors=FALSE
bForceDirectLightMap=FALSE
bAcceptsDynamicLights=FALSE
bAcceptsLights=FALSE
CastShadow=FALSE
bUsePrecomputedShadows=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bUseAsOccluder=FALSE
HiddenGame=true
WireframeColor=(R=100,G=100,B=200,A=255)
Inherited