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ImageBasedReflectionComponent

Class in Engine · Engine.ImageBasedReflectionComponent · native, placeable, editinlinenew

Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › ImageBasedReflectionComponent

Using it from Lua
h7.find_all("ImageBasedReflectionComponent")            -- live instances
h7.find_class("Engine.ImageBasedReflectionComponent")   -- the class
h7.hook("Engine.ImageBasedReflectionComponent.OnUpdatePropertyReflectionColor", fn)

Properties

NameTypeNotes
bEnabledbool
bTwoSidedbool
ReflectionColorLinearColor
ReflectionTextureTexture2D

Functions

NameDeclaration
OnUpdatePropertyReflectionColorfunction OnUpdatePropertyReflectionColor()
SetEnabledfinal native function SetEnabled(bool bSetEnabled)
UpdateImageReflectionParametersfinal native function UpdateImageReflectionParameters()

Default values

bEnabled=true
ReflectionTexture=Texture2D'Engine_MI_Shaders.Textures.DefaultReflectionTexture_IBR'
Materials(0)=Material'EditorMaterials.Utilities.ImageReflectionPreview'
ReflectionColor=(R=1.0f, G=1.0f, B=1.0f, A=1.0f)
StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
bCastDynamicShadow=FALSE
BlockRigidBody=FALSE
CollideActors=FALSE
bForceDirectLightMap=FALSE
bAcceptsDynamicLights=FALSE
bAcceptsLights=FALSE
CastShadow=FALSE
bUsePrecomputedShadows=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bUseAsOccluder=FALSE
HiddenGame=true
WireframeColor=(R=100,G=100,B=200,A=255)

Inherited

FromMembers
StaticMeshComponent23 properties, 4 functions
MeshComponent1 properties, 6 functions
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions