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GameUISceneClient

Class in Engine · Engine.GameUISceneClient · native, config

Object › UIRoot › UISceneClient › GameUISceneClient

Within: UIInteraction

Using it from Lua
h7.find_all("GameUISceneClient")            -- live instances
h7.find_class("Engine.GameUISceneClient")   -- the class
h7.hook("Engine.GameUISceneClient.CanUnpauseInternalUI", fn)

Properties

NameTypeNotes
AxisInputKeysarrayconst, transient
bCaptureUnprocessedInputboolconst, config
bEnableDebugInputboolconfig
bRenderDebugInfoboolconfig
bUpdateInputProcessingStatusboolconst, transient
bUpdateSceneViewportSizesbooltransient
DoubleClickStartPositionIntPointconst, transient
DoubleClickStartTimedoubleconst, transient
InitialPressedKeysMap_Mirrorconst, transient, native
LatestDeltaTimefloatconst, transient
NavAliasesarrayconst, transient

Functions

NameDeclaration
CanUnpauseInternalUIfinal native function bool CanUnpauseInternalUI()
FindLocalPlayerIndexfunction int FindLocalPlayerIndex(Player P)
GetCurrentNetModestatic final native function WorldInfo.ENetMode GetCurrentNetMode()
NotifyClientTravelfunction NotifyClientTravel(PlayerController TravellingPlayer, string TravelURL, ETravelType TravelType, bool bIsSeamlessTravel)
NotifyGameSessionEndedfunction NotifyGameSessionEnded()
NotifyPlayerAddedfunction NotifyPlayerAdded(int PlayerIndex, LocalPlayer AddedPlayer)
NotifyPlayerRemovedfunction NotifyPlayerRemoved(int PlayerIndex, LocalPlayer RemovedPlayer)
PauseGameevent PauseGame(bool bDesiredPauseState, optional int PlayerIndex = 0)
RequestInputProcessingUpdatefinal native function RequestInputProcessingUpdate()

Default values

NavAliases(0)="UIKEY_NavFocusUp"
NavAliases(1)="UIKEY_NavFocusDown"
NavAliases(2)="UIKEY_NavFocusLeft"
NavAliases(3)="UIKEY_NavFocusRight"
AxisInputKeys(0)="KEY_Gamepad_LeftStick_Up"
AxisInputKeys(1)="KEY_Gamepad_LeftStick_Down"
AxisInputKeys(2)="KEY_Gamepad_LeftStick_Right"
AxisInputKeys(3)="KEY_Gamepad_LeftStick_Left"
AxisInputKeys(4)="KEY_Gamepad_RightStick_Up"
AxisInputKeys(5)="KEY_Gamepad_RightStick_Down"
AxisInputKeys(6)="KEY_Gamepad_RightStick_Right"
AxisInputKeys(7)="KEY_Gamepad_RightStick_Left"
AxisInputKeys(8)="KEY_SIXAXIS_AccelX"
AxisInputKeys(9)="KEY_SIXAXIS_AccelY"
AxisInputKeys(10)="KEY_SIXAXIS_AccelZ"
AxisInputKeys(11)="KEY_SIXAXIS_Gyro"
AxisInputKeys(12)="KEY_XboxTypeS_LeftX"
AxisInputKeys(13)="KEY_XboxTypeS_LeftY"
AxisInputKeys(14)="KEY_XboxTypeS_RightX"
AxisInputKeys(15)="KEY_XboxTypeS_RightY"

Inherited

FromMembers
UISceneClient7 properties, 4 functions
UIRoot1 properties, 8 functions
Object13 properties, 308 functions