GameUISceneClient¶
Class in Engine · Engine.GameUISceneClient · native, config
Object › UIRoot › UISceneClient › GameUISceneClient
Within: UIInteraction
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AxisInputKeys | array | const, transient |
bCaptureUnprocessedInput | bool | const, config |
bEnableDebugInput | bool | config |
bRenderDebugInfo | bool | config |
bUpdateInputProcessingStatus | bool | const, transient |
bUpdateSceneViewportSizes | bool | transient |
DoubleClickStartPosition | IntPoint | const, transient |
DoubleClickStartTime | double | const, transient |
InitialPressedKeys | Map_Mirror | const, transient, native |
LatestDeltaTime | float | const, transient |
NavAliases | array | const, transient |
Functions¶
| Name | Declaration |
|---|---|
CanUnpauseInternalUI | final native function bool CanUnpauseInternalUI() |
FindLocalPlayerIndex | function int FindLocalPlayerIndex(Player P) |
GetCurrentNetMode | static final native function WorldInfo.ENetMode GetCurrentNetMode() |
NotifyClientTravel | function NotifyClientTravel(PlayerController TravellingPlayer, string TravelURL, ETravelType TravelType, bool bIsSeamlessTravel) |
NotifyGameSessionEnded | function NotifyGameSessionEnded() |
NotifyPlayerAdded | function NotifyPlayerAdded(int PlayerIndex, LocalPlayer AddedPlayer) |
NotifyPlayerRemoved | function NotifyPlayerRemoved(int PlayerIndex, LocalPlayer RemovedPlayer) |
PauseGame | event PauseGame(bool bDesiredPauseState, optional int PlayerIndex = 0) |
RequestInputProcessingUpdate | final native function RequestInputProcessingUpdate() |
Default values¶
NavAliases(0)="UIKEY_NavFocusUp"
NavAliases(1)="UIKEY_NavFocusDown"
NavAliases(2)="UIKEY_NavFocusLeft"
NavAliases(3)="UIKEY_NavFocusRight"
AxisInputKeys(0)="KEY_Gamepad_LeftStick_Up"
AxisInputKeys(1)="KEY_Gamepad_LeftStick_Down"
AxisInputKeys(2)="KEY_Gamepad_LeftStick_Right"
AxisInputKeys(3)="KEY_Gamepad_LeftStick_Left"
AxisInputKeys(4)="KEY_Gamepad_RightStick_Up"
AxisInputKeys(5)="KEY_Gamepad_RightStick_Down"
AxisInputKeys(6)="KEY_Gamepad_RightStick_Right"
AxisInputKeys(7)="KEY_Gamepad_RightStick_Left"
AxisInputKeys(8)="KEY_SIXAXIS_AccelX"
AxisInputKeys(9)="KEY_SIXAXIS_AccelY"
AxisInputKeys(10)="KEY_SIXAXIS_AccelZ"
AxisInputKeys(11)="KEY_SIXAXIS_Gyro"
AxisInputKeys(12)="KEY_XboxTypeS_LeftX"
AxisInputKeys(13)="KEY_XboxTypeS_LeftY"
AxisInputKeys(14)="KEY_XboxTypeS_RightX"
AxisInputKeys(15)="KEY_XboxTypeS_RightY"
Inherited¶
| From | Members |
|---|---|
| UISceneClient | 7 properties, 4 functions |
| UIRoot | 1 properties, 8 functions |
| Object | 13 properties, 308 functions |