FluidSurfaceActor¶
Class in Engine · Engine.FluidSurfaceActor · native, placeable
Object › Actor › FluidSurfaceActor
Subclasses: FluidSurfaceActorMovable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
FluidComponent | FluidSurfaceComponent | const, editconst |
ProjectileEntryEffect | ParticleSystem |
Functions¶
| Name | Declaration |
|---|---|
TakeDamage | simulated event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
Touch | simulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) |
Default values¶
bStatic=false
bMovable=false
bNoDelete=true
bProjTarget=true
bCollideActors=true
bBlockActors=false
FluidComponent=NewFluidComponent
Inherited¶
| From | Members |
|---|---|
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |