AddSentinelPerTimePeriodStats | native function AddSentinelPerTimePeriodStats(const vector InLocation, const rotator InRotation) |
BeginSentinelRun | native function BeginSentinelRun(const string TaskDescription, const string TaskParameter, const string TagDesc) |
CheckForSentinelRun | function bool CheckForSentinelRun() |
CloseAutomatedMapTestTimer | function CloseAutomatedMapTestTimer() |
DoMemoryTracking | native function DoMemoryTracking() |
DoSentinel_MemoryAtSpecificLocation | native function DoSentinel_MemoryAtSpecificLocation(const vector InLocation, const rotator InRotation) |
DoSentinel_PerfAtSpecificLocation | native function DoSentinel_PerfAtSpecificLocation(const out vector InLocation, const out rotator InRotation) |
DoSentinel_ViewDependentMemoryAtSpecificLocation | native function DoSentinel_ViewDependentMemoryAtSpecificLocation(const out vector InLocation, const out rotator InRotation) |
DoSentinelActionPerLoadedMap | native function DoSentinelActionPerLoadedMap() |
DoTimeBasedSentinelStatGathering | function DoTimeBasedSentinelStatGathering() |
DoTravelTheWorld | function DoTravelTheWorld() |
EndSentinelRun | native function EndSentinelRun(EAutomatedRunResult RunResult) |
GetNextAutomatedTestingMap | function string GetNextAutomatedTestingMap() |
GetTravelLocations | native function GetTravelLocations(name LevelName, PlayerController PC, out array<vector> TravelPoints) |
HandlePerLoadedMapAudioStats | native function HandlePerLoadedMapAudioStats() |
IncrementAutomatedTestingMapIndex | function IncrementAutomatedTestingMapIndex() |
IncrementNumberOfMatchesPlayed | function IncrementNumberOfMatchesPlayed() |
InitializeOptions | function InitializeOptions(string Options) |
PostBeginPlay | event PostBeginPlay() |
StartAutomatedMapTestTimer | event StartAutomatedMapTestTimer() |
StartAutomatedMapTestTimerWorker | function StartAutomatedMapTestTimerWorker() |
StartMatch | function StartMatch() |
Timer | event Timer() |