AdminEntered | function AdminEntered(PlayerController P) |
AdminExited | function AdminExited(PlayerController P) |
AdminLogin | function bool AdminLogin(PlayerController P, string Password) |
AdminLogout | function bool AdminLogout(PlayerController P) |
BeginListenHostAuth | function BeginListenHostAuth(optional bool bRetry) |
CheckIPPolicy | function bool CheckIPPolicy(string Address) |
Cleanup | function Cleanup(optional bool bExit) |
ClearAuthDelegates | function ClearAuthDelegates(bool bExiting) |
ContinueListenHostAuth | function ContinueListenHostAuth() |
Destroyed | function Destroyed() |
EndListenHostAuth | function EndListenHostAuth() |
ForceKickPlayer | function bool ForceKickPlayer(PlayerController C, string KickReason) |
GetControllerFromString | function Controller GetControllerFromString(string Target) |
InitAuthHooks | function InitAuthHooks() |
IsAdmin | function bool IsAdmin(PlayerController P) |
IsIDBanned | function bool IsIDBanned(const out UniqueNetID NetID) |
IsPendingAuth | function bool IsPendingAuth(UniqueNetId PlayerUID) |
Kick | function Kick(string Target) |
KickBan | function KickBan(string Target) |
KickPlayer | function bool KickPlayer(PlayerController C, string KickReason) |
ListenHostAuthTimeout | function ListenHostAuthTimeout() |
NotifyExit | function NotifyExit() |
NotifyGameEnding | function NotifyGameEnding() |
NotifyServerTravel | function NotifyServerTravel(bool bSeamless) |
OnAuthReady | function OnAuthReady() |
OnClientAuthComplete | function OnClientAuthComplete(bool bSuccess, UniqueNetId ClientUID, Player ClientConnection, string ExtraInfo) |
OnClientConnectionClose | function OnClientConnectionClose(Player ClientConnection) |
OnDestroyOnlineGameComplete | function OnDestroyOnlineGameComplete(name SessionName, bool bWasSuccessful) |
ParseAdminOptions | function bool ParseAdminOptions(string Options) |
PendingAuthTimer | function PendingAuthTimer() |
PostBeginPlay | function PostBeginPlay() |
PostLogin | function PostLogin(PlayerController NewPlayer) |
PreLogin | event PreLogin(string Options, string Address, const UniqueNetId UniqueId, bool bSupportsAuth, out string OutError, bool bSpectator) |
ProcessClientAuthResponse | function ProcessClientAuthResponse(UniqueNetId ClientUID, int ClientIP, int AuthTicketUID) |
ProcessServerAuthRequest | function ProcessServerAuthRequest(Player ClientConnection, UniqueNetId ClientUID, int ClientIP, int ClientPort) |
ProcessServerAuthRetryRequest | function ProcessServerAuthRetryRequest(Player ClientConnection) |
RegisterAuthDelegates | function RegisterAuthDelegates() |
RequiresPassword | function bool RequiresPassword() |
SetAdminPassword | function bool SetAdminPassword(string P) |
SetGamePassword | function SetGamePassword(string P) |
StaticOnClientConnectionClose | static final function StaticOnClientConnectionClose(Player ClientConnection) |
ValidLogin | function bool ValidLogin(string UserName, string Password) |