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H7TownSiloBuilding

Class in MMH7Game · MMH7Game.H7TownSiloBuilding · perobjectconfig

Object › H7TownBuilding › H7TownSiloBuilding

Using it from Lua
h7.find_all("H7TownSiloBuilding")            -- live instances
h7.find_class("MMH7Game.H7TownSiloBuilding")   -- the class
h7.hook("MMH7Game.H7TownSiloBuilding.DetermineResource", fn)

Properties

NameTypeNotes
currentResourceH7ResourceQuantity
mResourcesarray<H7ResourceProbability>protected

Functions

NameDeclaration
DetermineResourcefunction DetermineResource()
GetIncomefunction array<H7ResourceQuantity> GetIncome()
InitTownBuildingfunction InitTownBuilding(H7Town Town)
OnBeginDayfunction OnBeginDay()
ShouldDisplayIncomefunction bool ShouldDisplayIncome()

Inherited

FromMembers
H7TownBuildingProperties: mAbility, mAbilityManager, mAiBaseUtility, mAlternate, mCosts, mCostsSkirmish, mDesc, mEventManager, mIcon, mIsUnique, mName, mNameInst, mPopup, mPrerequisites, mProduction, mProductionSkirmish, mRequiredLevel, mTown, mTownAsset, mTownAssets, mUpgrade
Functions: ApplyDamage, CostResourceCompareGUI, DataChanged, DelIcon, DelTownAsset, DelTownAssets, Deserialize, GetAbility, GetAbilityManager, GetAlternate, GetAlternateBothways, GetArchetypeDescription, GetBuffManager, GetBuildingBaseUtility, GetCost, GetDesc, GetEffectManager, GetEntityType, GetEventManager, GetFlashIconPath, GetFlashInfoIconPath, GetGridPosition, GetHitPoints, GetID, GetIDString, GetIncome, GetIncomeForResource, GetName, GetPlayer, GetPopup, GetPrerequisiteLevel, GetPrerequisites, GetResistanceModifierFor, GetStackSize, GetTown, GetTownAsset, GetTownAssets, GetUpgrade, HasTownAssetLoaded, HasTownAssetsLoaded, InitTownBuilding, IsArchetype, IsUnique, LocalizeName, OnBeginDay, PostSerialize, Serialize, SetPrerequisiteLevel, SetTown, ShouldDisplayIncome, TriggerEvents
Object13 properties, 308 functions