H7SimTurnBaseCommand¶
Class in MMH7Game · MMH7Game.H7SimTurnBaseCommand
Object › H7SimTurnBaseCommand
Subclasses: H7SimTurnInstantCommand, H7SimTurnNormalCommand
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mSender | H7CombatPlayerController | protected |
mSimTurnCommandManager | H7SimTurnCommandManager | protected |
Functions¶
| Name | Declaration |
|---|---|
CanBeExecuted | function bool CanBeExecuted() |
CancelCommandIfIlegal | function bool CancelCommandIfIlegal() |
ExecuteCommand | function ExecuteCommand() |
GetDebugInfo | function string GetDebugInfo() |
GetSender | function H7CombatPlayerController GetSender() |
GetSourceId | function int GetSourceId() |
GetTargetId | function int GetTargetId() |
HasThePathATeleporter | protected function bool HasThePathATeleporter(array<H7BaseCell> Path) |
IsAnyoneMovingAround | protected function bool IsAnyoneMovingAround(Vector initialPos, Vector targetPos, optional bool ignoreDistanceDetection) |
IsDoNormalCombat | function bool IsDoNormalCombat() |
IsRetreat | function bool IsRetreat(int targetID) |
SetSender | function SetSender(H7CombatPlayerController newSender) |
SetSimTurnCommandManager | function SetSimTurnCommandManager(H7SimTurnCommandManager newManager) |
UpdateTradeFinished | function UpdateTradeFinished(H7AdventureHero Target) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |