H7SavegameTask_Loading¶
Class in MMH7Game · MMH7Game.H7SavegameTask_Loading · native
Object › H7SavegameTask_Base › H7SavegameTask_Loading
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCurrentLoadStep | int | transient, protected |
mGameDataBuffer | array | transient, protected |
mSavegameHandle | Pointer | native, protected |
mUPlayByteRead | Pointer | native, protected |
mUPlayGameList | Pointer | native, protected |
mUPlayOverlapOperation | Pointer | native, protected |
Functions¶
| Name | Declaration |
|---|---|
FinishObjectLoadTask | native function bool FinishObjectLoadTask(Object Obj) |
FinishSceneLoadTask | native function bool FinishSceneLoadTask() |
StartLoadTask | native function StartLoadTask(int SlotIndex) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SavegameTask_Base | Properties: mCurrentSavegameSystem, mCurrentState, mIsErrorTriggered, mTargetSlotIndex Functions: GetCurrentTaskState, GetTargetSlotIndex, UpdateStatus |
| Object | 13 properties, 308 functions |