H7RMGGrid
Class in MMH7Game · MMH7Game.H7RMGGrid · native
Object › H7RMGGrid
Using it from Lua
h7.find_all("H7RMGGrid") -- live instances
h7.find_class("MMH7Game.H7RMGGrid") -- the class
h7.hook("MMH7Game.H7RMGGrid.AddZoneInfluence", fn)
Properties
Functions
| Name | Declaration |
AddZoneInfluence | native function AddZoneInfluence(H7RMGZoneTemplate Temp, int Radius) |
DestroyGrid | native function DestroyGrid() |
GetCellByIntPoint | native function H7RMGCell GetCellByIntPoint(IntPoint P) |
GetCellByPoint | native function H7RMGCell GetCellByPoint(int X, int Y) |
GetGridPart | native function GetGridPart(out array<H7RMGGridColumns> Part, int fromX, int toX, int fromY, int toY) |
GetGridParts | native function GetGridParts(out array<H7RMGGridPart> parts, int Amount, int Buffer) |
GetHeight | native function int GetHeight() |
GetWidth | native function int GetWidth() |
InitAoCs | native function InitAoCs() |
InitEditorGrid | native function InitEditorGrid(H7EditorAdventureGridManager gridManager, H7RMGProperties Props) |
InitRMGGrid | native function InitRMGGrid(Landscape Landscape, out H7RMGProperties Props, optional bool isPreviewingMinimap = false, optional IntPoint GridSize) |
ShuffleArray | event ShuffleArray(out array<H7RMGCell> arr) |
ShuffleCells | native function ShuffleCells(out array<H7RMGCell> arr) |
ShuffleComparer | function int ShuffleComparer(H7RMGCell A, H7RMGCell B) |
Inherited
| From | Members |
| Object | 13 properties, 308 functions |