H7InstantCommandSplitCreatureStack
Class in MMH7Game · MMH7Game.H7InstantCommandSplitCreatureStack
Object › H7InstantCommandBase › H7InstantCommandSplitCreatureStack
Using it from Lua
h7.find_all("H7InstantCommandSplitCreatureStack") -- live instances
h7.find_class("MMH7Game.H7InstantCommandSplitCreatureStack") -- the class
h7.hook("MMH7Game.H7InstantCommandSplitCreatureStack.CreateMPCommand", fn)
Properties
| Name | Type | Notes |
mForceTransferToTargetArmy | bool | private |
mPlayerRequester | H7Player | private |
mRequesterArmy | H7EditorArmy | private |
mSourceArmy | H7EditorArmy | private |
mSourceIndex | int | private |
mSplitCount | int | private |
mTargetArmy | H7EditorArmy | private |
mTargetIndex | int | private |
Functions
| Name | Declaration |
CreateMPCommand | function MPInstantCommand CreateMPCommand() |
Execute | function Execute() |
GetPlayer | function H7Player GetPlayer() |
Init | function Init(H7EditorArmy sourceArmy, H7EditorArmy targetArmy, int SourceIndex, int splitCount, int TargetIndex, H7EditorArmy requesterArmy, optional bool forceTransferToTargetArmy = false) |
InitFromMPData | function InitFromMPData(MPInstantCommand Command) |
SplitCreatureStackComplete | private final function SplitCreatureStackComplete(bool Success, bool transfer) |
WaitForInterceptingCommands | function bool WaitForInterceptingCommands() |
Inherited