H7InstantCommandSaveGame¶
Class in MMH7Game · MMH7Game.H7InstantCommandSaveGame
Object › H7InstantCommandBase › H7InstantCommandSaveGame
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mSaveGameName | string | |
mSaveGameSlotIndex | int | private |
mSaveType | H7StructsAndEnumsNative.ESaveType |
Functions¶
| Name | Declaration |
|---|---|
CreateMPCommand | function MPInstantCommand CreateMPCommand() |
Execute | function Execute() |
GetPlayer | function H7Player GetPlayer() |
Init | function Init(int saveGameSlot, string SaveGameName, H7StructsAndEnumsNative.ESaveType saveType) |
InitFromMPData | function InitFromMPData(MPInstantCommand Command) |
Inherited¶
| From | Members |
|---|---|
| H7InstantCommandBase | Functions: CreateMPCommand, Execute, GetPlayer, InitFromMPData, WaitForInterceptingCommands |
| Object | 13 properties, 308 functions |