H7InstantCommandDoCombat¶
Class in MMH7Game · MMH7Game.H7InstantCommandDoCombat
Object › H7InstantCommandBase › H7InstantCommandDoCombat
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mAttackingHero | H7AdventureHero | private |
mDefendingHero | H7AdventureHero | private |
mIsQuickCombat | bool | private |
mIsReplay | bool | private |
mSite | H7VisitableSite | private |
Functions¶
| Name | Declaration |
|---|---|
CreateMPCommand | function MPInstantCommand CreateMPCommand() |
Execute | function Execute() |
GetPlayer | function H7Player GetPlayer() |
Init | function Init(H7AdventureHero attackingHero, H7AdventureHero defendingHero, bool isQuickCombat, bool isReplay, H7VisitableSite Site) |
InitFromMPData | function InitFromMPData(MPInstantCommand Command) |
isQuickCombat | function bool isQuickCombat() |
StartCombatMap | function StartCombatMap() |
Inherited¶
| From | Members |
|---|---|
| H7InstantCommandBase | Functions: CreateMPCommand, Execute, GetPlayer, InitFromMPData, WaitForInterceptingCommands |
| Object | 13 properties, 308 functions |