Acted | function Acted(H7Unit actedUnit) |
AddUnit | function AddUnit(H7Unit Unit, optional bool doSort = true) |
AddUnitToIndex | function AddUnitToIndex(H7Unit Unit, int Index) |
CheckMarkedForSkipTurnUnits | function CheckMarkedForSkipTurnUnits() |
DebugLogSelf | function DebugLogSelf() |
GetActedCount | function int GetActedCount(H7Unit Unit) |
GetActiveHeroList | function array<H7Unit> GetActiveHeroList() |
GetActiveList | function array<H7Unit> GetActiveList() |
GetActiveUnit | function H7Unit GetActiveUnit(optional bool withOutHero) |
GetIndexForUnit | native function int GetIndexForUnit(H7Unit Unit) |
GetInitiativeQueue | function array<H7Unit> GetInitiativeQueue() |
GetPrevQueue | function array<H7Unit> GetPrevQueue() |
GetUnit | function H7Unit GetUnit(int Idx) |
GetWaitingUnitStack | function array<H7Unit> GetWaitingUnitStack() |
InitializeQueue | native function InitializeQueue(optional bool previousQueue = false) |
IsARemainingUnit | function bool IsARemainingUnit(H7Unit Unit) |
IsAWaitingUnit | function bool IsAWaitingUnit(H7Unit Unit) |
IsHeroQueued | function bool IsHeroQueued(H7Unit Hero) |
IsLast | function bool IsLast(H7Unit Unit) |
IsLastUnitOfPlayer | function bool IsLastUnitOfPlayer(H7Unit Unit) |
IsLastUnitOfTurn | function bool IsLastUnitOfTurn() |
NeedNextTurn | function bool NeedNextTurn() |
RemoveFromCurrentTurn | function RemoveFromCurrentTurn(H7Unit Unit) |
removeUnit | native function removeUnit(H7Unit Unit) |
SetHeroesFirst | function SetHeroesFirst(H7CombatHero attacker, H7CombatHero defender) |
SetOverrideActiveUnitWithHero | function SetOverrideActiveUnitWithHero(H7Unit Hero) |
SkipUnitTurn | function SkipUnitTurn(H7Unit Unit) |
Sort | function Sort(optional bool sendToFlash = false) |
SortArray | function array<H7Unit> SortArray(array<H7Unit> units) |
UndoSkipTurn | function UndoSkipTurn(H7Unit Unit) |
UnitCompare_NextASC | function int UnitCompare_NextASC(H7Unit A, H7Unit B) |
UnitCompareASC | function int UnitCompareASC(H7Unit A, H7Unit B) |
UnitCompareDESC | function int UnitCompareDESC(H7Unit A, H7Unit B) |
Waited | function Waited(H7Unit Unit) |