H7EffectFlanking¶
Class in MMH7Game · MMH7Game.H7EffectFlanking · native
Object › H7EffectFlanking
Implements: H7IEffectDelegate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mFlankingMultiplier | float | protected |
mFullFlankingMultiplier | float | protected |
mGridController | H7CombatMapGridController | protected |
mOnlyAllowOnOwningAbility | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
AddMultiplier | function AddMultiplier(H7StructsAndEnumsNative.H7MultiplierType multiplierType, H7CombatResult Result, int Index, float multBonus) |
CalculateFlankingType | function H7StructsAndEnumsNative.EFlankingType CalculateFlankingType(H7ICaster attacker, H7IEffectTargetable Target, out float multBonus, bool simulate) |
CheckForFlanking | function CheckForFlanking(H7Effect Effect, H7CombatResult Result, bool simulate) |
Execute | function Execute(H7Effect Effect, H7EventContainerStruct container, optional bool isSimulated = false) |
GetDefaultString | function string GetDefaultString() |
GetTooltipReplacement | function string GetTooltipReplacement() |
Initialize | function Initialize(H7Effect Effect) |
PreparedAbilityHasFlanking | function bool PreparedAbilityHasFlanking(H7Effect Effect) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |