H7EffectAddRandomBuffFromList¶
Class in MMH7Game · MMH7Game.H7EffectAddRandomBuffFromList · native
Object › H7EffectAddRandomBuffFromList
Implements: H7IEffectDelegate
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mBuffList | array<H7BaseBuff> | |
mCheckVulnerability | bool | |
mCurrentBuffList | array<H7BaseBuff> | |
mCurrentRandomBuff | int | |
mCurrentRandomTarget | int | |
mCurrentVulnerabiltyBuffList | array<H7BaseBuff> | |
mFakeRandom | bool | |
mHasFakeRandomNumbers | bool | |
mRemoveCurrentDebuffs | bool | |
mUseOnAllTargets | bool | |
mUseOnlyAlliedCreatures | bool | |
mUseOnlyOnCreatures | bool | |
mUseRandomTarget | bool |
Functions¶
| Name | Declaration |
|---|---|
AddBuff | function bool AddBuff(H7Effect Effect, H7IEffectTargetable Creature) |
Execute | function Execute(H7Effect Effect, H7EventContainerStruct container, optional bool isSimulated = false) |
GetDefaultString | function string GetDefaultString() |
GetTooltipReplacement | function string GetTooltipReplacement() |
Initialize | function Initialize(H7Effect Effect) |
PickRandomBuff | function H7BaseBuff PickRandomBuff() |
PickRandomBuffFromVulList | function H7BaseBuff PickRandomBuffFromVulList() |
PickRandomCreature | function H7IEffectTargetable PickRandomCreature(array<H7IEffectTargetable> units) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |