Class in MMH7Game · MMH7Game.H7EditorTools · native
Object › BrushBuilder › H7EditorTools
Using it from Lua
h7.find_all("H7EditorTools") -- live instances
h7.find_class("MMH7Game.H7EditorTools") -- the class
h7.hook("MMH7Game.H7EditorTools.Build", fn)
Properties
| Name | Type | Notes |
mClearPathsRebuilt | bool | protected |
mComputeLandscapeMaterials | bool | protected |
mConvertToH7InterpActor | bool | protected |
mConvertToH7ParticleEmitter | bool | protected |
mFullTransformLandscape | bool | protected |
mLandscapeCropStaticMeshes | bool | protected |
mPrefabToClean | Prefab | protected |
mResetArmyMeshes | bool | protected |
mSetupDefaultCellLayerData | bool | protected |
mStaticMeshesInstantiation | bool | protected |
mTransformLandscape | bool | protected |
mVertexTransformLandscape | bool | protected |
mWeldStaticMeshes | bool | protected |
Functions
| Name | Declaration |
Build | event bool Build() |
CleanupPrefab | native function CleanupPrefab() |
ClearPathsRebuilt | function ClearPathsRebuilt() |
ComputeLandscapeMaterials | native function ComputeLandscapeMaterials() |
ConvertInterpActors | native function ConvertInterpActors() |
ConvertParticleEmitters | native function ConvertParticleEmitters() |
FullTransformLandscape | native function FullTransformLandscape() |
LandscapeCropStaticMeshes | native function LandscapeCropStaticMeshes() |
ResetArmyMeshes | function ResetArmyMeshes() |
SetupDefaultCellLayerData | native function SetupDefaultCellLayerData() |
StaticMeshesInstantiation | native function StaticMeshesInstantiation() |
TransformLandscape | native function TransformLandscape() |
VertexTransformLandscape | native function VertexTransformLandscape() |
WeldStaticMeshes | native function WeldStaticMeshes() |
Default values
BitmapFilename="Btn_H7EditorTools"
ToolTip="H7EditorTools_Tooltip"
Inherited