H7EditorMapGrid
Class in MMH7Game · MMH7Game.H7EditorMapGrid · native
Object › Actor › H7EditorMapGrid
Subclasses: H7EditorAdventureGrid, H7EditorCombatGrid
Using it from Lua
h7.find_all("H7EditorMapGrid") -- live instances
h7.find_class("MMH7Game.H7EditorMapGrid") -- the class
h7.hook("MMH7Game.H7EditorMapGrid.GetCenter", fn)
Constants
| Name | Value |
CELL_SIZE | 192.0f |
Properties
| Name | Type | Notes |
mEditorPreviewMesh | StaticMeshComponent | protected |
mGridSizeX | int | protected |
mGridSizeY | int | protected |
Mid | int | protected |
mInitialLandscapePosition | Vector | transient, protected |
mLandscape | Landscape | transient, protected |
mSynchLandscapeAndGridPosition | bool | protected |
Functions
| Name | Declaration |
GetCenter | native function Vector GetCenter() |
GetGridSizeX | function int GetGridSizeX() |
GetGridSizeY | function int GetGridSizeY() |
GetMouseHitActorAndLocation | function Actor GetMouseHitActorAndLocation(out Vector HitLocation) |
Default values
mSynchLandscapeAndGridPosition=true
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |