H7AiUtilityCrAbilityCasualityCount¶
Class in MMH7Game · MMH7Game.H7AiUtilityCrAbilityCasualityCount
Object › H7AiUtilityBase › H7AiUtilitySensor › H7AiUtilityCrAbilityCasualityCount
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
UpdateInput | function UpdateInput() |
UpdateOutput | function UpdateOutput() |
Default values¶
mInSensor=EAiCombatSensor.ACS_AbilityCasualityCount
mInSensorConst0=EAiSensorIConst.SIC_THIS_CREATURESTACK
mInSensorConst1=EAiSensorIConst.SIC_TARGET_CREATURESTACK
mInMax=20.0000000
mFunction=EUtilityFunction.UF_CUSTOM
mFData(0)=none
mFData(1)=none
mFData(2)=none
mFData(3)=none
Inherited¶
| From | Members |
|---|---|
| H7AiUtilitySensor | Properties: mInSensor, mInSensorAdv, mInSensorConst0, mInSensorConst1 Functions: UpdateInput, UpdateOutput |
| H7AiUtilityBase | Properties: mFBias, mFData, mFMult, mFunction, mInMax, mInMin, mInNorm, mInValues, mOutValues, mOutWeight Functions: ApplyFunction, ApplyOutputWeigth, FuncBias, FuncBoolean, FuncCubic, FuncLinear, FuncSample, FuncSinus, FuncSquare, GetOutValues, InputNormalize, UpdateInput, UpdateOutput |
| Object | 13 properties, 308 functions |