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H7AiUtilityCrAbilityCasualityCount

Class in MMH7Game · MMH7Game.H7AiUtilityCrAbilityCasualityCount

Object › H7AiUtilityBase › H7AiUtilitySensor › H7AiUtilityCrAbilityCasualityCount

Using it from Lua
h7.find_all("H7AiUtilityCrAbilityCasualityCount")            -- live instances
h7.find_class("MMH7Game.H7AiUtilityCrAbilityCasualityCount")   -- the class
h7.hook("MMH7Game.H7AiUtilityCrAbilityCasualityCount.UpdateInput", fn)

Functions

NameDeclaration
UpdateInputfunction UpdateInput()
UpdateOutputfunction UpdateOutput()

Default values

mInSensor=EAiCombatSensor.ACS_AbilityCasualityCount
mInSensorConst0=EAiSensorIConst.SIC_THIS_CREATURESTACK
mInSensorConst1=EAiSensorIConst.SIC_TARGET_CREATURESTACK
mInMax=20.0000000
mFunction=EUtilityFunction.UF_CUSTOM
mFData(0)=none
mFData(1)=none
mFData(2)=none
mFData(3)=none

Inherited

FromMembers
H7AiUtilitySensorProperties: mInSensor, mInSensorAdv, mInSensorConst0, mInSensorConst1
Functions: UpdateInput, UpdateOutput
H7AiUtilityBaseProperties: mFBias, mFData, mFMult, mFunction, mInMax, mInMin, mInNorm, mInValues, mOutValues, mOutWeight
Functions: ApplyFunction, ApplyOutputWeigth, FuncBias, FuncBoolean, FuncCubic, FuncLinear, FuncSample, FuncSinus, FuncSquare, GetOutValues, InputNormalize, UpdateInput, UpdateOutput
Object13 properties, 308 functions