H7AiAdventureMapConfig¶
Class in MMH7Game · MMH7Game.H7AiAdventureMapConfig · native
Object › H7AiAdventureMapConfig
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mConfigAttackAoC | H7AiActionConfig | const |
mConfigAttackArmy | H7AiActionConfig | const |
mConfigAttackBorderArmy | H7AiActionConfig | const |
mConfigAttackBorderArmy_PowerFactorPlayer | H7AiActionParameter | const |
mConfigAttackCity | H7AiActionConfig | const |
mConfigAttackEnemy | H7AiActionConfig | const |
mConfigChill | H7AiActionConfig | const |
mConfigCongregate | H7AiActionConfig | const |
mConfigDestroyMine | H7AiActionConfig | const |
mConfigDevelopmentFrequency | float | const |
mConfigDevelopmentSpending | float | const |
mConfigDevelopmentSpendingMaxCurrency | int | const |
mConfigDevelopmentTurnStart | int | const |
mConfigDiscoveryScoutingThreshold | float | const |
mConfigExplore | H7AiActionConfig | const |
mConfigFlee | H7AiActionConfig | const |
mConfigGather | H7AiActionConfig | const |
mConfigGuarding | H7AiActionConfig | const |
mConfigHeroCongregationMinArmyPowerThreshold | int | const |
mConfigHeroes | H7AiHeroConfig | const |
mConfigHeroes2 | H7AiHeroConfig2 | const |
mConfigHireHeroSpending | float | const |
mConfigHireHeroSpendingMaxCurrency | int | const |
mConfigHPBoostVsNeutralMultiplier | float | const |
mConfigMaxHireHero | int | const |
mConfigOutputToLog | bool | const |
mConfigPickup | H7AiActionConfig | const |
mConfigPlunder | H7AiActionConfig | const |
mConfigRecruitmentInterval | int | const |
mConfigRecruitSpending | float | const |
mConfigRecruitSpendingMaxCurrency | int | const |
mConfigRecruitTurnStart | int | const |
mConfigReinforce | H7AiActionConfig | const |
mConfigRepair | H7AiActionConfig | const |
mConfigReplenish | H7AiActionConfig | const |
mConfigRetrieveTearOfAsha | H7AiActionConfig | const |
mConfigTechTrees | H7AiTownConfig | const |
mConfigTrade | H7AiActionConfig | const |
mConfigTradingFrequency | float | const |
mConfigTradingTurnStart | int | const |
mConfigUpgradeCreaturesMaxCurrency | int | const |
mConfigUpgradeCreaturesSpending | float | const |
mConfigUseSite | H7AiActionConfig | const |
mConfigUseSiteBoost | H7AiActionConfig | const |
mConfigUseSiteCommission | H7AiActionConfig | const |
mConfigUseSiteExercise | H7AiActionConfig | const |
mConfigUseSiteKeymaster | H7AiActionConfig | const |
mConfigUseSiteObelisk | H7AiActionConfig | const |
mConfigUseSiteObserve | H7AiActionConfig | const |
mConfigUseSiteShop | H7AiActionConfig | const |
mConfigUseSiteStudy | H7AiActionConfig | const |
mConfigUseSiteTeleporter | H7AiActionConfig | const |
mConfigVisualiseReachability | bool | const |
mConfigZoneOfDeathThreshold | float | const |
Default values¶
mConfigAttackArmy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigAttackBorderArmy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PB...
mConfigAttackEnemy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigAttackAoC=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigDestroyMine=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigAttackCity=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigPickup=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigGather=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigReinforce=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigExplore=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigRepair=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigGuarding=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced...
mConfigFlee=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1.0...
mConfigChill=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1....
mConfigPlunder=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigUseSite=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigUseSiteBoost=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBala...
mConfigUseSiteCommission=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,P...
mConfigUseSiteExercise=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBB...
mConfigUseSiteObserve=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBa...
mConfigUseSiteTeleporter=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,P...
mConfigUseSiteShop=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigUseSiteStudy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBala...
mConfigUseSiteKeymaster=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PB...
mConfigUseSiteObelisk=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBa...
mConfigRetrieveTearOfAsha=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,...
mConfigCongregate=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigReplenish=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigTrade=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1....
mConfigDiscoveryScoutingThreshold=70.0000000
mConfigZoneOfDeathThreshold=2.0000000
mConfigMaxHireHero=7
mConfigHireHeroSpending=20.0000000
mConfigHireHeroSpendingMaxCurrency=6000
mConfigTradingTurnStart=1
mConfigTradingFrequency=7.0000000
mConfigDevelopmentTurnStart=1
mConfigDevelopmentFrequency=3.0000000
mConfigDevelopmentSpending=20.0000000
mConfigDevelopmentSpendingMaxCurrency=12000
mConfigRecruitTurnStart=7
mConfigRecruitSpending=20.0000000
mConfigRecruitSpendingMaxCurrency=6000
mConfigHeroCongregationMinArmyPowerThreshold=50
mConfigUpgradeCreaturesSpending=50.0000000
mConfigUpgradeCreaturesMaxCurrency=3000
mConfigRecruitmentInterval=3
mConfigHPBoostVsNeutralMultiplier=1.2500000
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |