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H7AiAdventureMapConfig

Class in MMH7Game · MMH7Game.H7AiAdventureMapConfig · native

Object › H7AiAdventureMapConfig

Using it from Lua
h7.find_all("H7AiAdventureMapConfig")            -- live instances
h7.find_class("MMH7Game.H7AiAdventureMapConfig")   -- the class

Properties

NameTypeNotes
mConfigAttackAoCH7AiActionConfigconst
mConfigAttackArmyH7AiActionConfigconst
mConfigAttackBorderArmyH7AiActionConfigconst
mConfigAttackBorderArmy_PowerFactorPlayerH7AiActionParameterconst
mConfigAttackCityH7AiActionConfigconst
mConfigAttackEnemyH7AiActionConfigconst
mConfigChillH7AiActionConfigconst
mConfigCongregateH7AiActionConfigconst
mConfigDestroyMineH7AiActionConfigconst
mConfigDevelopmentFrequencyfloatconst
mConfigDevelopmentSpendingfloatconst
mConfigDevelopmentSpendingMaxCurrencyintconst
mConfigDevelopmentTurnStartintconst
mConfigDiscoveryScoutingThresholdfloatconst
mConfigExploreH7AiActionConfigconst
mConfigFleeH7AiActionConfigconst
mConfigGatherH7AiActionConfigconst
mConfigGuardingH7AiActionConfigconst
mConfigHeroCongregationMinArmyPowerThresholdintconst
mConfigHeroesH7AiHeroConfigconst
mConfigHeroes2H7AiHeroConfig2const
mConfigHireHeroSpendingfloatconst
mConfigHireHeroSpendingMaxCurrencyintconst
mConfigHPBoostVsNeutralMultiplierfloatconst
mConfigMaxHireHerointconst
mConfigOutputToLogboolconst
mConfigPickupH7AiActionConfigconst
mConfigPlunderH7AiActionConfigconst
mConfigRecruitmentIntervalintconst
mConfigRecruitSpendingfloatconst
mConfigRecruitSpendingMaxCurrencyintconst
mConfigRecruitTurnStartintconst
mConfigReinforceH7AiActionConfigconst
mConfigRepairH7AiActionConfigconst
mConfigReplenishH7AiActionConfigconst
mConfigRetrieveTearOfAshaH7AiActionConfigconst
mConfigTechTreesH7AiTownConfigconst
mConfigTradeH7AiActionConfigconst
mConfigTradingFrequencyfloatconst
mConfigTradingTurnStartintconst
mConfigUpgradeCreaturesMaxCurrencyintconst
mConfigUpgradeCreaturesSpendingfloatconst
mConfigUseSiteH7AiActionConfigconst
mConfigUseSiteBoostH7AiActionConfigconst
mConfigUseSiteCommissionH7AiActionConfigconst
mConfigUseSiteExerciseH7AiActionConfigconst
mConfigUseSiteKeymasterH7AiActionConfigconst
mConfigUseSiteObeliskH7AiActionConfigconst
mConfigUseSiteObserveH7AiActionConfigconst
mConfigUseSiteShopH7AiActionConfigconst
mConfigUseSiteStudyH7AiActionConfigconst
mConfigUseSiteTeleporterH7AiActionConfigconst
mConfigVisualiseReachabilityboolconst
mConfigZoneOfDeathThresholdfloatconst

Default values

mConfigAttackArmy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigAttackBorderArmy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PB...
mConfigAttackEnemy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigAttackAoC=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigDestroyMine=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigAttackCity=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigPickup=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigGather=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigReinforce=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigExplore=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigRepair=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1...
mConfigGuarding=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced...
mConfigFlee=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1.0...
mConfigChill=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1....
mConfigPlunder=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigUseSite=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=...
mConfigUseSiteBoost=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBala...
mConfigUseSiteCommission=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,P...
mConfigUseSiteExercise=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBB...
mConfigUseSiteObserve=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBa...
mConfigUseSiteTeleporter=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,P...
mConfigUseSiteShop=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalan...
mConfigUseSiteStudy=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBala...
mConfigUseSiteKeymaster=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PB...
mConfigUseSiteObelisk=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBa...
mConfigRetrieveTearOfAsha=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,...
mConfigCongregate=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanc...
mConfigReplenish=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalance...
mConfigTrade=(General=(Cutoff=0.0000000,Low=0.0000000,High=0.0000000,Tension=(Base=1.0000000,Gain=0.0000000,Cap=2.0000000),ProximityTargetLimit=0,MovementEffortBias=0.0000000,FightingEffortBias=0.0000000,ReinforcementBias=0.0000000,AoCMod=(OwnAoC=(PBWeak=1.0000000,PBStrong=1.0000000,PBBalanced=1....
mConfigDiscoveryScoutingThreshold=70.0000000
mConfigZoneOfDeathThreshold=2.0000000
mConfigMaxHireHero=7
mConfigHireHeroSpending=20.0000000
mConfigHireHeroSpendingMaxCurrency=6000
mConfigTradingTurnStart=1
mConfigTradingFrequency=7.0000000
mConfigDevelopmentTurnStart=1
mConfigDevelopmentFrequency=3.0000000
mConfigDevelopmentSpending=20.0000000
mConfigDevelopmentSpendingMaxCurrency=12000
mConfigRecruitTurnStart=7
mConfigRecruitSpending=20.0000000
mConfigRecruitSpendingMaxCurrency=6000
mConfigHeroCongregationMinArmyPowerThreshold=50
mConfigUpgradeCreaturesSpending=50.0000000
mConfigUpgradeCreaturesMaxCurrency=3000
mConfigRecruitmentInterval=3
mConfigHPBoostVsNeutralMultiplier=1.2500000

Inherited

FromMembers
Object13 properties, 308 functions