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H7AiActionRangeAttackCreatureStack

Class in MMH7Game · MMH7Game.H7AiActionRangeAttackCreatureStack

Object › H7AiActionBase › H7AiActionRangeAttackCreatureStack

Using it from Lua
h7.find_all("H7AiActionRangeAttackCreatureStack")            -- live instances
h7.find_class("MMH7Game.H7AiActionRangeAttackCreatureStack")   -- the class
h7.hook("MMH7Game.H7AiActionRangeAttackCreatureStack.DebugName", fn)

Properties

NameTypeNotes
mInUCasualityCountH7AiUtilityRangeCasualityCountprotected
mInUCreatureDamageH7AiUtilityRangeCreatureDamageprotected
mInUGoldLossH7AiUtilityInflictedGoldLossprotected

Functions

NameDeclaration
DebugNamefunction string DebugName()
PerformActionfunction bool PerformAction(H7Unit Unit, AiActionScore Score)
RunScoresfunction RunScores(H7AiCombatSensors sensors, H7Unit currentUnit, out array<AiActionScore> scores)
Setupfunction Setup()

Inherited

FromMembers
H7AiActionBaseProperties: mABID
Functions: DebugName, GetAdvActionID, PerformAction, PerformActionTown, RunScores, RunScoresAdv, RunScoresTown
Object13 properties, 308 functions